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@github-actions github-actions released this 10 Sep 08:13
· 53 commits to main since this release

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.

[1.3.2] - 2022-09-10

Changed

  • Update spells data.

Fixed

  • Removed Auto Shot from the reset_swing_spells for Retails. Auto Shot reset is managed with the ranged_swing list for this game version.

[1.3.1] - 2022-09-07

Changed

  • Setup lib variables on PLAYER_ENTERING_WORLD instead of ADDON_LOADED.

Fixed

  • Fix Paladin Seal of the Crusader snapshot logic for Classic version. Prevent UNIT_ATTACK_SPEED update when aura is gained or removed.
  • Fix Ranged swing reset logic for Classic version compatibility.

[1.3.0] - 2022-09-05

Added

  • Added support for all active game version.
  • Added Retails swing reset specificity.
  • Added game version ranged swing reset specificity.
  • Added swing reset on channeled spell stop.
  • Project now supports BigWigs packager and now no longer contains source of other embeds

Fixed

  • Fix preventSwingReset flag. Prevent flag from being stuck to true after channeling a spell.
  • Fix to version detection logic
  • Attack speeds are now repolled 3s after addon init to resolve UnitAttackSpeed wrongly returning zero on first load of the game.

[1.2.0] - 2022-08-30

Added

  • Add Feign Death ranged swing reset.

[1.1.1] - 2022-08-29

Canged

  • Changed the logic to set prevent_reset_swing_auras flag. Set the value on SPELL_AURA_APPLIED and SPELL_AURA_REMOVED instead of setting the value on UNIT_SPELLCAST_START.

Fixed

  • Fix auto attack speed change offhand.

[1.1.0] - 2022-08-27

Added

  • Added logic to ignore some Attack speed update. Prevent to update swing timer on UNIT_ATTACK_SPEED when Druid shapeshift.
  • Added spell id for swing spell reset for Warlok, Mage and Priest Shoot ability.
  • Added swing timer pause logic (Warrior Slam mechanic).
  • Added LibStub version managment.
  • Added channelled spell interaction logic.
  • Added auto shot timer reset on Hunter Volley damage.

Changed

  • Init the Lib variable after ADDON_LOADED event.

Fixed

  • Fix Aura prevent swing reset check logic. Prevent looping multiple time in unit buff and correctly check spellId on prevent_reset_swing_auras Object.
  • Fix Parry haste calculation.
  • Fix target unit event handle as player unit event. Add unit value test that insure to only handle player events.
  • Fix auto attack spell cast reseting casting flag.
  • Fix ranged speed value. Remove multiplier logic as UnitRangedDamage API method now return the correct ranged speed value.

[1.0.0] - 2022-08-23

Added