v1.4.2
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
[1.4.2] - 2022-11-02
Fixed
- Added timer nil check for SwingEnd method. Prevent nil value error.
[1.4.1] - 2022-10-07
Fixed
- Druid attack speeds are no longer snapshotted when the druid's form changes when the swing timer is full
- Druid attack speed changes following mid-swing form changes are now correctly reported when the swing ends.
- Fix Slam pause. Prevent LUA error when Slam is casting without autoattack toggled on or if auto attack is toggle of during the cast.
- Fix main and off hand timer cancellation on UNIT_ATTACK_SPEED event. Prevent timer to be cancelled when the UNIT_ATTACK_SPEED is not modify.
[1.4.0] - 2022-09-26
Added
- Added a callback event that gets fired once the library has been properly initialised, to let addons know they can start using the library's SwingTimerInfo method.
Fixed
- Fix consistency of SWING_TIMER_STOP event fire logic.
[1.3.2] - 2022-09-10
Changed
- Update spells data.
Fixed
- Removed Auto Shot from the reset_swing_spells for Retails. Auto Shot reset is managed with the ranged_swing list for this game version.
[1.3.1] - 2022-09-07
Changed
- Setup lib variables on PLAYER_ENTERING_WORLD instead of ADDON_LOADED.
Fixed
- Fix Paladin Seal of the Crusader snapshot logic for Classic version. Prevent UNIT_ATTACK_SPEED update when aura is gained or removed.
- Fix Ranged swing reset logic for Classic version compatibility.
[1.3.0] - 2022-09-05
Added
- Added support for all active game version.
- Added Retails swing reset specificity.
- Added game version ranged swing reset specificity.
- Added swing reset on channeled spell stop.
- Project now supports BigWigs packager and now no longer contains source of other embeds
Fixed
- Fix preventSwingReset flag. Prevent flag from being stuck to true after channeling a spell.
- Fix to version detection logic
- Attack speeds are now repolled 3s after addon init to resolve UnitAttackSpeed wrongly returning zero on first load of the game.
[1.2.0] - 2022-08-30
Added
- Add Feign Death ranged swing reset.
[1.1.1] - 2022-08-29
Canged
- Changed the logic to set prevent_reset_swing_auras flag. Set the value on SPELL_AURA_APPLIED and SPELL_AURA_REMOVED instead of setting the value on UNIT_SPELLCAST_START.
Fixed
- Fix auto attack speed change offhand.
[1.1.0] - 2022-08-27
Added
- Added logic to ignore some Attack speed update. Prevent to update swing timer on UNIT_ATTACK_SPEED when Druid shapeshift.
- Added spell id for swing spell reset for Warlok, Mage and Priest Shoot ability.
- Added swing timer pause logic (Warrior Slam mechanic).
- Added LibStub version managment.
- Added channelled spell interaction logic.
- Added auto shot timer reset on Hunter Volley damage.
Changed
- Init the Lib variable after ADDON_LOADED event.
Fixed
- Fix Aura prevent swing reset check logic. Prevent looping multiple time in unit buff and correctly check spellId on prevent_reset_swing_auras Object.
- Fix Parry haste calculation.
- Fix target unit event handle as player unit event. Add unit value test that insure to only handle player events.
- Fix auto attack spell cast reseting casting flag.
- Fix ranged speed value. Remove multiplier logic as UnitRangedDamage API method now return the correct ranged speed value.
[1.0.0] - 2022-08-23
Added
- Initial version of the lib based on SwingTimerAPI weakaura