Collision detection by space partitioning using a Quad Tree data structure.
Written in C++ using the SFML graphics library
- g++ 4.8 or above
- GNU Make
- SFML 2.5.1 or above [www.sfml-dev.org]
- You can run these commands on linux to install g++, Make and SFML
$ sudo apt-get install g++
$ sudo apt-get install make
$ sudo apt-get install libsfml-dev
- Install the proper SFML version from the website (MinGW version for GNU Make build or Visual C++ for MS Build)
- Unzip the SFML downloaded folder ( You can install 7zip to be able to unzip )
- Install GNU Make by installing chocolatey package manager and running this command from an elevated Command Prompt:
$ choco install make
-
Install MinGW g++ MinGW 32-bit or MinGW 64-bit (The SFML version and the MinGW version have to match)
-
After unzipping the MinGW file, add your path to mingw32/bin or mingw64/bin to PATH in the system environmental variables
-
Edit the
SFML_DIR
in the Makefile to add your correct SFML folder or copy the folder to the project directory and name the folder 'SFML'
- Visual Studio 15 or above
- VC++ 15 or above
-
Download source code
-
Open your terminal in your project directory where the Makefile exists
-
Run Make in your terminal:
$ make
- List of make commands you can use
# Build and run in release mode
$ make
# Build and run in debug mode
$ make debug && make run
# Rebuild in release or debug mode
$ make rebuild
# or
$ make rebuild-debug
# Clean the files
$ make clean
# Run the latest compiled build
$ make run
-
Add the
</path/to/sfml_folder/>/include
to your additional C++ include directories. -
Add
</path/to/sfml_folder/>/lib
to your additional library directories. -
Add the SFML libraries used to your additional dependencies
eg:
sfml-graphics.lib;sfml-system.lib;sfml-window.lib;
-
Add the dlls in your SFML path/bin along with your executable
This QuadTree is inspired by this tutorial series
This project is licensed under the MIT license