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Audio engine fixes #838
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Audio engine fixes #838
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Lower 4 bits are read-only, and its attempting to duplicate what wSoundOutput already does
bc isn't in use during InitSound Moved a comment SOUND_CHANNEL_ON doesnt need to be reset before ChannelInit
...i think
Does not actually work. Writes are ignored since the dac is on
Only reloads as needed now to avoid turning off the dac Also doesn't bother writing rNR31 as its value is ignored anyway
Has the neat side effect of making duty cycle patterns visible in the music player
Removes some redundant commands and restores dummied out duty_cycle_pattern calls
Removes a few places mono/stereo take different code paths, and allows changing between them without restarting the music
nickjwilde
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Jul 7, 2023
* Remove useless rNR52 writes Lower 4 bits are read-only, and its attempting to duplicate what wSoundOutput already does * Misc changes bc isn't in use during InitSound Moved a comment SOUND_CHANNEL_ON doesnt need to be reset before ChannelInit * Don't count rest notes as noise hits * Fixes Rangi42#837 ...i think * Don't call ReloadWaveform from the music player Does not actually work. Writes are ignored since the dac is on * Change waveform loading for audio channel 3 Only reloads as needed now to avoid turning off the dac Also doesn't bother writing rNR31 as its value is ignored anyway * Combine DutyCycle and SFXDutyCycle Has the neat side effect of making duty cycle patterns visible in the music player * duty_cycle changes in hgss/ceruleancity Removes some redundant commands and restores dummied out duty_cycle_pattern calls * Apply mono/stereo option once when writing rNR51 Removes a few places mono/stereo take different code paths, and allows changing between them without restarting the music
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Removes all stereo-dependant branches, engine is essentially stereo only, with stereo/mono mixing handled when writing rNR51. The options menu no longer restarts the music as the change applies instantly
Fixes #837 but i'm not entirely sure the fix is correct