Added walls for blocking exits when using room coordinates #95
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Issue: When using rooms with coordinates all rooms get connected automatically.
Example: When you have the room
1 2
3 4
and you don't want the player to directly move from 1 to 3 there is no way to block the movement permanently (so it doesn't even show up in look, move etc.).
Solution: Adding a "walls" parameter to rooms which allows you to define a direction in which no exit will be generated. The walls won't show up in look or move unlike doors, causing less confusion and a cleaner syntax.
YAML Syntax:
walls Array
Walls permanently restricting access from this room. Each walls entry has the following field: