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draco
draco PublicForked from google/draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
C++
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OpenSceneGraph
OpenSceneGraph PublicForked from openscenegraph/OpenSceneGraph
OpenSceneGraph git repository
C++
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pbrt-v3
pbrt-v3 PublicForked from mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
C++
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