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  1. draco draco Public

    Forked from google/draco

    Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

    C++

  2. OpenSceneGraph OpenSceneGraph Public

    Forked from openscenegraph/OpenSceneGraph

    OpenSceneGraph git repository

    C++

  3. pbrt-v3 pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++