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Failed to load init.lua #412
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Please download assets from http://github.com/Razish/japp-assets . It is
essential for both client and servrr
…On Mar 30, 2017 12:21, "Athan Clark" ***@***.***> wrote:
Hi all, I'm just toying with this mod. I've cloned the repository, and
build it from source on an x86_64 linux box, and installed it alongside
OpenJK - specifically; OpenJK is installed under $GAMEDATA =
/usr/local/JediAcademy (this is its GameData folder), copied the
japlus/*.so to ${GAMEDATA}/japlus/, and have also copied the usual shared
libraries to ~/.local/share/openjk/{base/,japlus/}. When I start my own
local server (just to toy with the JA++ client, I'm not sure how to use
either the server or the client), I see the following error / warning in my
terminal when invoking ${GAMEDATA}/openjk.x86_64 when my current working
directory is $GAMEDATA:
...
VM_Create: uix86_64.so succeeded
VM_Create: cgamex86_64.so succeeded
Logging to logs/cl/console.log
Logging to logs/cl/chat.log
Not logging debug messages to disk.
Logging to logs/cl/security.log
Server support hints: 0x5F
...loaded 5153 faces, 15 meshes, 12 trisurfs, 11 flares
^2JPLua:^1 Failed to load main scripts: lua/init.lua
LoadFile: Failed to load lua/init.lua, file doesn't exist
Should this be of concern? I haven't seen a drastic change in the gameplay
of JA yet, so I'm not sure if this mod is working (this is my first time
using it). I've also tried to download & copy the "[Client] Enable new JA++
features" from the landing page, to ${GAMEDATA}/cljapp.cfg (I'm not sure
where this actually belongs). But, I've also tried doing a find * -f
|grep "init.lua" in the japlus repo, and haven't found anything.
Thank you in advance for your help!!
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@EpicLoyd Where should I place them? In |
Ya, copy everything to japlus. But it would be better if u will put
everything in *.pk3 and place it in japlus
…On Mar 30, 2017 14:29, "Athan Clark" ***@***.***> wrote:
@EpicLoyd <https://github.com/EpicLoyd> Where should I place them? In
${GAMEDATA}/japlus/? Thank you for your help
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Awesome, I think I have it working. Thank you so much!! |
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Hi all, I'm just toying with this mod. I've cloned the repository, and build it from source on an x86_64 linux box, and installed it alongside OpenJK - specifically; OpenJK is installed under
$GAMEDATA = /usr/local/JediAcademy
(this is itsGameData
folder), copied thejaplus/*.so
to${GAMEDATA}/japlus/
, and have also copied the usual shared libraries to~/.local/share/openjk/{base/,japlus/}
. When I start my own local server (just to toy with the JA++ client, I'm not sure how to use either the server or the client), I see the following error / warning in my terminal when invoking${GAMEDATA}/openjk.x86_64 +set fs_game "japlus"
when my current working directory is$GAMEDATA
:Should this be of concern? I haven't seen a drastic change in the gameplay of JA yet, so I'm not sure if this mod is working (this is my first time using it). I've also tried to download & copy the "[Client] Enable new JA++ features" from the landing page, to
${GAMEDATA}/cljapp.cfg
(I'm not sure where this actually belongs). But, I've also tried doing afind * -f |grep "init.lua"
in thejaplus
repo, and haven't found anything.Thank you in advance for your help!!
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