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Failed to load init.lua #412

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athanclark opened this issue Mar 30, 2017 · 4 comments
Closed

Failed to load init.lua #412

athanclark opened this issue Mar 30, 2017 · 4 comments

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@athanclark
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athanclark commented Mar 30, 2017

Hi all, I'm just toying with this mod. I've cloned the repository, and build it from source on an x86_64 linux box, and installed it alongside OpenJK - specifically; OpenJK is installed under $GAMEDATA = /usr/local/JediAcademy (this is its GameData folder), copied the japlus/*.so to ${GAMEDATA}/japlus/, and have also copied the usual shared libraries to ~/.local/share/openjk/{base/,japlus/}. When I start my own local server (just to toy with the JA++ client, I'm not sure how to use either the server or the client), I see the following error / warning in my terminal when invoking ${GAMEDATA}/openjk.x86_64 +set fs_game "japlus" when my current working directory is $GAMEDATA:

...
VM_Create: uix86_64.so succeeded
VM_Create: cgamex86_64.so succeeded
Logging to logs/cl/console.log
Logging to logs/cl/chat.log
Not logging debug messages to disk.
Logging to logs/cl/security.log
Server support hints: 0x5F
...loaded 5153 faces, 15 meshes, 12 trisurfs, 11 flares
^2JPLua:^1 Failed to load main scripts: lua/init.lua
   LoadFile: Failed to load lua/init.lua, file doesn't exist

Should this be of concern? I haven't seen a drastic change in the gameplay of JA yet, so I'm not sure if this mod is working (this is my first time using it). I've also tried to download & copy the "[Client] Enable new JA++ features" from the landing page, to ${GAMEDATA}/cljapp.cfg (I'm not sure where this actually belongs). But, I've also tried doing a find * -f |grep "init.lua" in the japlus repo, and haven't found anything.

Thank you in advance for your help!!

@Exmirai
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Exmirai commented Mar 30, 2017 via email

@athanclark
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@EpicLoyd Where should I place them? In ${GAMEDATA}/japlus/? Thank you for your help

@Exmirai
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Exmirai commented Mar 30, 2017 via email

@athanclark
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Awesome, I think I have it working. Thank you so much!!

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