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Currently working on Papyrus, Glyph and Calame
📋
Currently working on Papyrus, Glyph and Calame

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@esiringame

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ReMinoer/README.md

About me

I'm a game developer, working as a Tool programmer at Ubisoft. I code mostly with C#/.NET.

I'm globally interested by game development, but also by languages & UX.

I tends to create small libraries & tools on GitHub when my bigger personal projects need them but I don't like to release them as package/application (for now). 😝

Main repositories

Game development

  • Glyph: 2D-game engine based on MonoGame
  • Calame: customizable content editor for Glyph engine games
  • Fingear: cross-engine input framework

Dev tools/libraries

SubSolution for Visual Studio subsln SubSolution

Applications

Languages

  • Dash: note-taking language grammar
  • Dast: represent & convert linear documents
  • MetaGram: multi-target ANTLR grammar

Plugins

Pinned Loading

  1. Glyph Glyph Public

    2D game engine based on MonoGame using composition and injection

    C# 8

  2. Calame Calame Public

    Content editor based on Gemini framework for the 2D game engine Glyph

    C# 7 1

  3. Fingear Fingear Public

    Abstract, modulable and customizable input framework

    C#

  4. SubSolution SubSolution Public

    Read & edit .sln solution files with various tools: .Subsln files, Visual Studio plugin, command line tool & .NET libraries.

    C# 26

  5. Dash Dash Public

    Document Advanced Syntax Hypertextual

    ANTLR

  6. Dast Dast Public

    Document Abstract Syntax Tree - Abstraction and convertion of linear documents

    C#