Spiromorph - A port of mickjc750/Spiromorph to SFML C++ Rewritten as a class (Can spawn multiple Spiromorphs) with bloom shader effects, HUD and runtime control of parameters
LMB | Spawn a Spiromorph |
UP and DOWN- | Select Spiromorph |
[ and ]- | Change Amount of Elements |
PAGEUP and PAGEDOWN- | Change Speed |
HOME and END- | Change Amount of Envelopes In Phase |
INS and DEL- | Change Amplitude |
H- | HUD ON/OFF |
W and S- | Bloom Shader Intensity |
A and D- | Bloom Shader Sharpness |
Just download the release, unzip and run SFML-Spiromorph.exe To see command line options run:
SFML-Spiromorph --help
Written in VSCode setup with seperate debug and production release building. SFML and MinGW32 need to be installed in default root directories unless you want to edit the paths in .vscode.