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A port of mickjc750/Spiromorph to SFML C++ with bloom shader effects, HUD and runtime control of parameters

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SFML-SpiroMorph

Spiromorph - A port of mickjc750/Spiromorph to SFML C++ Rewritten as a class (Can spawn multiple Spiromorphs) with bloom shader effects, HUD and runtime control of parameters

Controls

LMB Spawn a Spiromorph
UP and DOWN- Select Spiromorph
[ and ]- Change Amount of Elements
PAGEUP and PAGEDOWN- Change Speed
HOME and END- Change Amount of Envelopes In Phase
INS and DEL- Change Amplitude
H- HUD ON/OFF
W and S- Bloom Shader Intensity
A and D- Bloom Shader Sharpness

Executable for WIN32

Just download the release, unzip and run SFML-Spiromorph.exe To see command line options run:

SFML-Spiromorph --help

Building Source

Written in VSCode setup with seperate debug and production release building. SFML and MinGW32 need to be installed in default root directories unless you want to edit the paths in .vscode.

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A port of mickjc750/Spiromorph to SFML C++ with bloom shader effects, HUD and runtime control of parameters

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