my individual VR game
The scene you want to start in is called "WelcomeRoom"
Unity Assignment 1: Unity Game Sounds
- I implimented a constant looping ambiance in every room which is attatched to the "creepy ambient" empty object
- In the first room, there is a test tube (right now just a cylinder) that plays a mechanic sloshing sound on loop, and changes in volume based on the player's dispace
- In the third room (The scene is named "SecondSlotPuzzle." There is art on the left wall in this room as well as a half wall on the right that obscures a purple battery (right now just a rectangle)) When you get close enough to the purple battery, a short jingle plays, signifying that you figured out part of the solution. This sound only plays once, but it is a 3D sound.
- the button in the first room plays a clicking sound when you press it. I have not added this to the rest of the buttons yet.
Unity Assignment 2: Unity Reverb Zones I added a hallway reverb zone in each room, since I think the subtle echo is fitting for the hallway-like rooms my game is comprised of.