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RedWirePlatinumTwo edited this page Nov 14, 2022
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- Download Minecraft v1.19.2 - 43.1.47 on https://files.minecraftforge.net/net/minecraftforge/forge/ (If you don't have it, click on this link, which will directly download the installer https://maven.minecraftforge.net/net/minecraftforge/forge/1.19.2-43.1.47/forge-1.19.2-43.1.47-installer.jar)
- Run the installer jar file with java. If you don't have it, you can install java from here https://www.java.com/en/download/
- Go to the Java Edition install directory (C:\Users\username\AppData\Roaming\.minecraft) and find a folder named "mods" (or make one)
- Copy (or cut) and Paste RedWiresMod.jar into that folder
- you're done :)))
- Nothing.. really. I guess you could call this a quality-of-life mod with a side of shitposting.
For info on items, see the Table of Contents. (also this wiki is currently under re-construction)
- Blue Portal block
- Orange Portal block
- Portal Gun (Unlimited durability, deals 0 damage if an entity is hit. Shoots Blue + Orange portals with a 1 second cooldown. attempting to place down more than one orange/blue portal destroys the previous portal automatically. Stepping on either portal block nullifies fall damage. Getting launched from a portal also grants temporary immunity to fall damage until you land. The portals don't launch you in creative mode.)
- Slime Boots (Works like slime blocks, nullifying fall damage and making you bounce unless you crouch. Can be crafted with gamerule craftSpecialItems on. Will not bounce in creative mode or with the flying effect since they override the fall distance to 0, and..well.. the fall distance is important for this to work.)
- Safe block (lets you input (or create) a password and emits a redstone signal if the password written matches the password saved on the safe. Also doubles as a storage unit.)
- Soul Furnace (instantly be able to smelt items because im an impatient little shit)
- Time Bomb (has an explosion power of 8, a minimum detonation time of 2 seconds and a maximum of 10 seconds)
- Trash (clear out things taking up space in your inventory)
- Reforger (It's basically like the smithing table but it uses more than 1 item for upgrading. Lets you upgrade tools, armors and horse armors up to diamond, letting you keep enchantments and so you can make use of your wooden tools by upgrading them.)
- Flying (brewable with a shulker shell)
- Levitation (brewable with a flying potion and fermented spider eye)
- Withering (Brewable with a wither rose)
- Debuff Immunity (brewable with a Godly Apple)
- Buff Immunity (brewable with a Debuff Immunity potion and a fermented spider eye)
- Haste (brewable with a Golden Pickaxe)
- Mining Fatigue (brewable with a Haste potion and a Fermented Spider Eye)
- Absorption (brewable with a Golden Apple)
- Resistance (brewable with an Enchanted Golden Apple)
- Nausea (brewable with Poisonous Potato)
- Dolphins Grace (brewable with a tropical fish + any swiftness potion that isn't swiftness II)
- Luck + Unluck potions (Unobtainable in survival.)
- Glowing (brewable with awkward potion and glowstone dust)
- Blindness (brewable with a glowing potion and a fermented spider eye. When applied to regular entities, their follow range changes to 2)
- Hunger (brewable with Rotten Flesh)
- Fragility (effected entities take 50% more damage from all sources, brewable with a resistance potion and fermented spider eye. Brewable with a Resistance potion and fermented spider eye)
- Item Duping (changes the stack count for the item you hold in your main hand + off-hand to 64 for each tick. Brewable with the infinity item)
- Milk potion (made this purely to not have to remove effects from entities with the /effect command. Brewable with a bucket of milk)
- Time Reversing (Increases all non-instant effect time on the player. I don't know why I made this!!!!!!!!!!!! Higher amplifier = greater time increase. Brewable with the Hourglass)
- Time Reversing Alt (Time Reversing, except it also increases its own time. Brewable with an Infinity item and a Time Reversing potion)
- Amplifier Increaser (self-explanatory. Brewable with Upvote)
- Death Countdown. self-explanatory.
- Lethal Poison (Combo of Poison + Fragility, brewable with a Poison Potion and a wither rose)
- Agony (any entity that takes damage will keep taking that damage until the effect wears off or they die, essentially poison/withering but without a damage cap, brewable with Omori With A Gun)
- Uno Reverse (literally just the uno reverse card but in potion form except you can increase the amplifier to multiply the damage reflected)
- Frozen (Forces entities to stay still and places ice relative to their width and height, suffocating the entity. Although this is primarily a negative effect, it does extinguish entities if they're burning.)
- doFunnyVineBoom (plays the vine boom sound effect when damaged)
- keepPoints (If you die and keepPoints is enabled, you keep your balance and Points-Per-Minute. If disabled, both are reset to 0.)
- doSlimeSpawning (toggles whether slimes should spawn or not, Magma Cubes are also included.)
- respawnLastClickedBed (respawns you to wherever you last right-clicked a bed, whether it's destroyed or not in the overworld.)
- insanityMode (Gives you the fragility effect with an amplifier of 255 and is unremovable)
- imFuckingPissedMode (the polar opposite of insanityMode where you can one-shot about every entity, for the sake of releasing your anger on block game.)
- relentlessFire (magma blocks set you on fire + being on fire will spawn more fire on blocks unless you can extinguish yourself)
- nightmareMode (Makes Minecraft even harder, an idea my friend came up with. What this mode does:
- Gives you a death countdown that is 20 minutes long. Chests are scattered around the map that have the time-reversing potion that push the countdown back by 3 minutes.
- Begin with 10 health points instead of 20. Increasing your max health is by equipping armor with a protection value over 10.
- Creepers have an explosion force of 64 instead of 3.
- Raw meat has a 90% chance to give you poison III for 50 seconds.
- Cooked meat has a 5% chance to give you poison I for 20 seconds.
- Being lit on fire gives you the fragility effect for 60 seconds.
- Pillager commanders wield chainsaws.
- The /shop command cannot be used.
- Taking drowning damage (or any damage while drowning) pushes you into the water, similar to early Minecraft versions.
- Automatically changes a few other gamerules to the following:
- universalAnger: true
- forgiveDeadPlayers: false
- Spiders can latch onto you, dealing constant damage like fire. However, it makes spiders able to be insta-killed.
- Wardens deal no damage but have knockback 1000.
- Oh... and don't try drinking milk to get rid of the death countdown effect. That's only going to kill you faster.)
- ImmunityNeutrality (toggles whether or not Buff Immunity and Debuff Immunity can co-exist as potion effects)
- Insta-Explosion Creepers (sets their Fuse value to 0, making it so creepers immediately explode when close enough)
- Auto-Ignited Creepers (sets the ignited value of creepers to true upon spawning, making creepers live only to explode right after. Deadly when combined with insta-explosion creepers)
- craftSpecialItems (When enabled, lets you craft a bunch of items that are normally only accessible in creative mode (The craftable items in question are end portal frames, mob spawners, heads/skulls (crafting a player head automatically changes the head to your skin), Elytras, and the rest are all spawn eggs))
- Bonemeal is useable on sugarcanes.
- Overwritten the magma block and cactus smelting recipes. Making green dye is done through the crafting table instead of the furnace.
- Regeneration potions can be made into Poison potions with a fermented spider eye.
- Killing entities gives you points based on their max health x10, except for the wither which gives 9,000,000 points and the ender dragon giving 27,000,000.
- Crying obsidian can be smelted or blasted into regular obsidian
- If weaponspam is set to true, freeze time will stack for withers.
- Harvesting wheat with an item with the Fortune command will give you more wheat instead of just more seeds.
- Uno Reverse Card (Like the thorns enchantment, but funni. Unobtainable in survival cause this would be way too OP. Gives you Regeneration, Saturation, Resistance and Slow Falling (unless a player is holding it, then they get Flying instead) and damages the enemy.)
- shit. Don't think I need to elaborate on this any further
- Laxatives (Using this on any entity will make it shit 64 shit blocks, except for chickens which shit eggs instead. Can be consumed for 1 hunger bar and damages you while shidding. if you end up dying then you get a funny death message)
- NFT Potion + Effect (effected entities go into crippling debt and then fucking die)
- Seizure potion (Makes an entity violently and randomly teleport to random locations for each tick. The higher the amplifier, the more random and violent the teleportation)
- Cranking 90's Effect (effected entities do the same thing as a seizure potion except they go continuously upward and spawn oak planks below them. Brewable with a seizure potion and autobridger)
- feeding a cookie to a dog causes it to fucking explode (Cheats need to be enabled)
- Armor Swapping. This works by right clicking with an armor item in your hand, and it'll swap out the current item you're wearing and equip the item in your hand.
Previously was a command-based thing, up until v3.17.0.
- Block options
- Buy/Sell listed items. Selling gives you 80% of the purchase price for balancing or something idk
- Increase your Points-Per-Minute (PPM) OR collect the points gained from said PPM.
- Buy Enchantments if you don't feel like aggressively RNG-ing with a villager until they offer that one book you want.
- Buy levels, because why not I guess.
- Cheat menu options
- Set your balance to whatever number you want.
- Set your Points-Per-Minute to whatever number you want.
- Press the funni gacha button
Items and their corresponding prices:
- Netherite Ingot - 3,000,000
- Netherite Block - 27,000,000
- Diamond - 10,000
- Diamond Block - 90,000
- Gold Ingot - 5,000
- Gold Block - 45,000
- Wolf Item Manager - 7,500
- TNT - 2,500
- Redstone - 400
- Redstone Block - 3,600
- Anvil - 6,200
- Water Bucket - 600
- Lava Bucket - 600
- Iron Ingot - 200
- Iron Block - 1,800
- Emerald - 100
- Emerald Block - 1800
- Apple - 25
- Carrot - 25
- Wheat - 25
- Potato - 25
- Beetroot - 25
- Pumpkin - 25
- Melon Slice - 25
- Coal - 40
- Charcoal - 40
- Coal Block - 360
- Stone - 20
- Cobblestone - 10
- Smooth Stone - 10
- Oak Log - 30
- Jungle Log - 30
- Spruce Log - 30
- Acacia Log - 30
- Dark Oak Log - 30
- Toggles whether blocks should be consumed when you use the auto-bridger.
- Literally just '/kill @e[type=item]' but shortened.
- Lets you choose whether to keep the cooldowns for modded bows + guns off or on.
- Toggles whether blocks should be consumed when you shoot the block placing bow.
- Teleports you back to your last death spot. Apparently this was a thing in early Minecraft versions, so I simply added it back.
Similar to the /enchantment command, this is based on the whatever entities are holding in their main hand.
- durability
[entity]set[amount]- Sets the item durability to the given amount - durability
[entity]damage[amount]- damages the item by the given amount. - durability
[entity]reset - makes the item good as new.
- Flings specified entities.
- Lets you repeat a command a given amount of times, max 1,000.
- Lets you set the health of specified entities. Minimum health limit is 1.
- Lets you despawn certain entities if you don't want to hear their death sound (like wolves). Will ignore players.
- Deals a specified amount of damage to the given entities.
- Lets you set the hunger to specified players.
- Lets you choose whether to let players build or not.
- Lets you make an explosion at a specified position with a specified explosion power.
- Smite your enemies.
- Makes the first entity in the command ride the second entity.
- Required params:
itemandpos - Optional params:
-
amount: the stack size of the ground item. -
pickupdelayinticks: the pick up delay.. in ticks. just as it says. -
candespawn: whether or not this item will despawn after a while.