Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.
It needs godotengine/godot#48395 to work.
Deprecated. It turns out I need something else.
- Get the source code for the engine.
git clone -b 3.x https://github.com/godotengine/godot.git godot
- Go into Godot's modules directory.
cd ./godot/modules/
- Clone this repository
git clone https://github.com/Relintai/tile_map_backport.git rtile_map
The folder needs to be named rtile_map
!
- Build Godot. Tutorial