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[LUA] Some settings not correctly working in multiplayer #1660
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Flamefire
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May 16, 2024
The lua script was only loaded for the host as many function are intended for the host, especially the lobbyController. Load for all players and guard relevant parts for the host only. Fixes Return-To-The-Roots#1660
Flamefire
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May 23, 2024
The lua script was only loaded for the host as many function are intended for the host, especially the lobbyController. Load for all players and guard relevant parts for the host only. Fixes Return-To-The-Roots#1660
Flamefire
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May 29, 2024
The lua script was only loaded for the host as many function are intended for the host, especially the lobbyController. Load for all players and guard relevant parts for the host only. Fixes Return-To-The-Roots#1660
Flamefire
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May 31, 2024
The lua script was only loaded for the host as many function are intended for the host, especially the lobbyController. Load for all players and guard relevant parts for the host only. Fixes Return-To-The-Roots#1660
Flamefire
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to Flamefire/s25client
that referenced
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Jun 24, 2024
The lua script was only loaded for the host as many function are intended for the host, especially the lobbyController. Load for all players and guard relevant parts for the host only. Fixes Return-To-The-Roots#1660
Flamefire
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to Flamefire/s25client
that referenced
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Aug 4, 2024
The lua script was only loaded for the host as many function are intended for the host, especially the lobbyController. Load for all players and guard relevant parts for the host only. Fixes Return-To-The-Roots#1660
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Using this setting:
does work fine for the host player in multiplayer - sadly the
ownTeam
seems to not affect any other player than the host. Same goes for thewhich works fine for the host - but no client.
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