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Make time based reproduction work with early colony gameplay #3655
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Hard to say if there's really a better way to go about this without some jankiness. I currently only see two viable options;
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I swear I very recently talked about this on the dev forums, but I can't find the exact post I'm looking for. It might have been the other reproduction discussions on everything except the early multicell. Yeah, option 1 is the much easier one to do and doesn't result in a lot of jank. Sudden organelle growth all at once can also cause massive lag spikes (due to #3273). |
right now it just completely halts the progress and the bottom right bars won't move at all
just dump the free compounds needed for growth into storage?
Or allow the first step of organelles preparing to split (can be done once #3645 is done)? Maybe needs even something else entirely.
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