A life simulation in the godot engine. Currently there are hunters, prey and plants. The project is made with behaviour trees and proper composition. Plants are spawned with a chance related to the number of availabe grass tiles.
TODOs
- split animals by the only two genders
- make a plant reproduction system so the prey can die if they overconsume/reproduce
- make the UI addaptive the the camera size
- a gene system with balancing. For example faster movement must be balanced by higher calories consumption.
- save the data about population size and genetics to visualize