Vulkan SDL Template
This is a template code base for implement Vulkan on SDL. It was coded on linux but should work on other platforms. The code is meant for quick re-use (as is or freely edited). It is written completely in C (hardly any C Vulkan tutorial out there) and the code is well documented.
You will have to get glslangValidator
to compile the shaders. Put the compiled shaders in the
build directory containing your main
program.
This project is licensed under the zlib license - see the LICENSE file for details. © All rights reserved.
The current version of this project can be seen on the VERSION file.
- Innovative Director: Alrick Grandison
See AUTHORS for full list.
See CONTRIBUTING.md for how to contribute.