Releases: RimuruDev/Unity-ColorUtility
ColorUtility for Unity
ColorUtility for Unity
Description
ColorUtility is a compact and efficient class designed for working with colors in Unity. It facilitates easy conversion of hexadecimal color codes (in RRGGBB format) to Unity Color
objects. This tool is particularly useful when working with color values obtained from external sources, such as web APIs, user interfaces, or text files.
Features
- Simple conversion of hexadecimal color codes to Unity
Color
objects. - Verification of input format correctness to enhance error resilience.
- Easily integrates into any Unity project.
Installation
To use ColorUtility
, copy the ColorUtility.cs
file into the Scripts
or Codebase
folder of your Unity project. Alternatively, you can download the ready-made .package
in the Releases section.
Usage Examples
Converting a Hexadecimal String to a Color
Color color = ColorUtility.HexToColor("FF5733");
This code converts the string "FF5733" into a Unity Color object, which can now be used for setting colors in your game or application.
Handling Incorrect Input Data
If the passed string is incorrectly formatted, ColorUtility will return a white color and issue a warning in the Unity console.
Color color = ColorUtility.HexToColor("IncorrectFormat"); // Returns Color.white
Contributing to the Project
Suggestions for improvement or feedback are welcome! If you have ideas to enhance ColorUtility, feel free to create a pull request or issue in the GitHub repository.
- Telegram channel - https://t.me/DevLogUnity
- Chat in Telegram - https://t.me/DevLogUnity3d
License This project is distributed under the MIT License. See the LICENSE file for more details.
Author: RimuruDev