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An isometric-tactical-real-time-shooter. Production course studies - Final Project.

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Legacy of Old Sins 🔫 🔪 💻

This is an isometric-tactical-real-time-puzzle game.
3rd year Production course studies - Final Project.

Table of Contents

General Info

As mentioned, this is our final project for our production course studies 🎓.
I was the programmer in the team.
In this course we learn what it's like to be a part of a team / indie studio and develop a game from the very beginning.

Division into teams, division of roles among team members, writing GDD, using Trello, working under deadlines and to have a finished game at the end.

Beside that, we need to impress "investors" via pitch about our team, workflow and of course, the game.

Project Status

Build-status
We finished working on the project but I do plan to refactor my code.

LAST-PROJECT-COMMIT 16-JUL-2020

Technologies

This project was created with:

unity3D - version

Setup

To run this project, simply download the ZIP, extract it and run the "Legacy of Old Sins" application.

Runs on Windows only

Showcase and Screenshots

Legacy of Old Sins - Trailer
This trailer was made by me. I'm not a game-trailer-editor expert, just a hobby.

Legacy of Old Sins - Main Menu

Legacy of Old Sins - Gameplay01

Legacy of Old Sins - Gameplay02

Legacy of Old Sins - Pause Menu

Credits

Legacy of Old Sins - Credits

About

An isometric-tactical-real-time-shooter. Production course studies - Final Project.

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