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Masters Thesis: Scalable procedural algorithm for glinty surface rendering in real-time

Author: Róbert Kica

Title: Scalable procedural algorithm for glinty surface rendering in real-time

2023-2024, Written in Slovak.

Masters Thesis: showcase of various glinty methods(Click to play on youtube)

Results

We have created material with different glinty methods for Unity 2022.1 with HDRP 13.1.x.

  • The material can be downloaded link + attachment: manual(link) for material integration and setup of Unity

We created our own glinty method - an extension of the Beibei Wang and Huv Bowles methods.

We created an interactive application (link) to compare 4 known methods and our method + manual (link)

We evaluated each method from a visual and performance perspective

Source code, Unity Project files

located in this github repo link to this repo : https://github.com/RoiIam/MastersHDRP/

The Masters Thesis:

Diploma Thesis link

https://www.overleaf.com/project/63e62a884908c105d77fe95a (invite only)

Other documents

Other documents such as notes, calendar are in the folder ~docs/.