Implementation of Themaister's Parallel-RDP simulator for PJ64. Vulkan is used as the GPU compute backend, and OpenGL 3.3 is used for the blitting of image buffers captured from the backend.
Made after a few days of messing around with GCC and some misc. sources.
To compile using MSYS2
- Clone/fork the Github repo only.
- use "make all platform=win"
For best results: use cxd4's RSP plugin. Zilmar's RSP has several LLE GFX bugs.