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Speed up tests by replacing timed wait with event handlers #97
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Gjum
changed the title
Speed up tests by removing timed wait with event handlers
Speed up tests by replacing timed wait with event handlers
Apr 7, 2023
join_game shouldn't yield until we're in a start state |
Also we don't need to dig down 10 blocks, it could be ~3 and it would likely be just as valuable |
Which "ready event" are we looking for? blocks loaded? position reset? inventory loaded? |
Could wait for all |
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E.g., instead of waiting a fixed 2 seconds to join the local server, just wait for the position packet or similar.
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