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Releases: Rune580/LethalCompanyInputUtils

0.7.7

08 Jun 16:01
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Full Changelog: 0.7.6...0.7.7

0.7.6

08 Jun 15:19
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Full Changelog: 0.7.5...0.7.6

0.7.5

08 Jun 13:46
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What's Changed

  • Allow optionally-defined BepInPlugin to support library usage by @FerusGrim in #43
  • Revert "Allow optionally-defined BepInPlugin to support library usage" by @Rune580 in #44
  • Allow optionally-defined BepInPlugin to support library usage (again) by @FerusGrim in #45
  • Refactor Build by @Rune580 in #50

New Contributors

Full Changelog: 0.7.4...0.7.5

0.7.4

14 Apr 14:56
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What's Changed

  • Source Generated Enums for Keyboard, Mouse, and Gamepad control binds by @Rune580 in #41
  • Russian translation by @Singularia in #42

New Contributors

Full Changelog: 0.7.3...0.7.4

0.7.3

30 Mar 14:56
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Full Changelog: 0.7.2...0.7.3

0.7.2

30 Mar 14:18
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What's Changed

  • Add LethalConfig Integration by @Rune580 in #33
  • adds LobbyCompatibility as a soft dependency and register InputUtils when detected by @Rune580 in #37
  • Upload Nuget Package to nuget.org by @Rune580 in #40

Full Changelog: 0.7.1...0.7.2

0.7.1

14 Mar 21:17
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Full Changelog: 0.7.0...0.7.1

0.7.0

14 Mar 18:54
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What's Changed

  • Refactor BindingOverrides schema to use groups for Device specific binds by @Rune580 in #26
  • Update bug report template to use forms and require validation by @Rune580 in #29
  • Global Controls by @Rune580 in #32

Full Changelog: 0.6.3...0.7.0

0.6.3

04 Feb 13:46
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Full Changelog: 0.6.2...0.6.3

0.6.2

01 Feb 20:32
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What's Changed

Full Changelog: 0.6.1...0.6.2