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SCANsat.Unity.csproj
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SCANsat.Unity.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4ED5E40D-273A-4643-9009-04C1DD02F3E2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SCANsat.Unity</RootNamespace>
<AssemblyName>SCANsat.Unity</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="UnityEngine">
<HintPath>..\..\KSP Dev\Kerbal Space Program\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\KSP Dev\Kerbal Space Program\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Interfaces\ISCAN_BigMap.cs" />
<Compile Include="Interfaces\ISCAN_Instruments.cs" />
<Compile Include="Interfaces\ISCAN_MainMap.cs" />
<Compile Include="Interfaces\ISCAN_Overlay.cs" />
<Compile Include="Interfaces\ISCAN_Settings.cs" />
<Compile Include="MapLabelInfo.cs" />
<Compile Include="SCAN_DoubleButton.cs" />
<Compile Include="SCAN_Toggle.cs" />
<Compile Include="SettingsPage.cs" />
<Compile Include="SimpleLabelInfo.cs" />
<Compile Include="TextHandler.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UISkin\SCAN_GhostSkin.cs" />
<Compile Include="UISkin\SCAN_UISkinDef.cs" />
<Compile Include="UISkin\SCAN_UIStyle.cs" />
<Compile Include="UISkin\SCAN_UIStyleState.cs" />
<Compile Include="Unity\SCAN_BackgroundElement.cs" />
<Compile Include="Unity\SCAN_BigMap.cs" />
<Compile Include="Unity\SCAN_DropDown.cs" />
<Compile Include="Unity\SCAN_DropDownElement.cs" />
<Compile Include="Unity\SCAN_Instruments.cs" />
<Compile Include="Unity\SCAN_MainMap.cs" />
<Compile Include="Unity\SCAN_MapLabel.cs" />
<Compile Include="Unity\SCAN_Overlay.cs" />
<Compile Include="Unity\SCAN_ResourceOverlay.cs" />
<Compile Include="Unity\SCAN_Settings.cs" />
<Compile Include="Unity\SCAN_SettingsBackground.cs" />
<Compile Include="Unity\SCAN_SettingsData.cs" />
<Compile Include="Unity\SCAN_SettingsGeneral.cs" />
<Compile Include="Unity\SCAN_SettingsResource.cs" />
<Compile Include="Unity\SCAN_SimpleLabel.cs" />
<Compile Include="Unity\SCAN_Style.cs" />
<Compile Include="Unity\SCAN_VesselInfo.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Users\DMagic\Documents\KSP\SCANsat\Unity\SCANsat\Assets\Plugins\"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>