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Coordinate system in renderer #1505
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Concerns our graphics renderer
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Also hardcodes some test values.
- Move keyframe copy operations to KeyframeContainer. - Syncing now guarantees same values on both curves for t >= start.
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Supercedes/Closes #1380 |
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Resolved by #1515 |
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Labels
area: renderer
Concerns our graphics renderer
documentation
Involves the project documentation
lang: c++
Done in C++ code
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Use the coordinate system to freely convert input/world/scene positions.
scene
coordinate type for rendererphys
toscene
input
tophys
(with camera matrices)scene
for renderer positionsphys
in gamestateinput
in input systemMisc additions:
glm
Depends on #1501