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Support Pull/Push from remote repository #25

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Aaron1178 opened this issue Mar 3, 2015 · 6 comments
Open

Support Pull/Push from remote repository #25

Aaron1178 opened this issue Mar 3, 2015 · 6 comments
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@Aaron1178
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Hello, my team and I tried to use the Git plugin with no prevail. Is the required process to have github for windows open at the same time Unreal Engine 4 is open, and inside unreal engine 4, when a file has been added, then go to the git for windows UI and sync it to the master branch? or should you not have to even touch git for windows?

Your advice would be greatly appreciated.

Thanks,

@SRombauts
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Yes, currently the Git plugin is only for local work, commit and diff
viewing, but does not know about the remote server.

Le mar. 3 mars 2015 11:28, Aaron Thompson notifications@github.com a
écrit :

Hello, my team and I tried to use the Git plugin with no prevail. Is the
required process to have github for windows open at the same time Unreal
Engine 4 is open, and inside unreal engine 4, when a file has been added,
then go to the git for windows UI and sync it to the master branch? or
should you not have to even touch git for windows?

Your advice would be greatly appreciated.

Thanks,


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#25.

@Aaron1178
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Hello, ok, so our team are thinking of volunteering myself to contribute to this git plugin. I will fork the repo and scan through everything to catch up if that's ok with you? What are the next steps in order to get the plugin working for multi developer support?

@SRombauts
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That would be nice.
You should in fact fork the whole Unreal Engine on GitHub, as my Git plugin
had now been integrated directly into the Engine!

There you could see how to use the 'sync' operation to fetch or pull from
the default git remote.

Cheers!

Le mer. 4 mars 2015 00:16, Aaron Thompson notifications@github.com a
écrit :

Hello, ok, so our team are thinking of volunteering myself to contribute
to this git plugin. I will fork the repo and scan through everything to
catch up if that's ok with you? What are the next steps in order to get the
plugin working for multi developer support?


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#25 (comment)
.

@Aaron1178
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I already have the unreal engine source ;)

@SRombauts
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What I mean is that any improvement should go to the official Epic
UnrealEngine repository through GitHub pull request.

Le mer. 4 mars 2015 07:36, Aaron Thompson notifications@github.com a
écrit :

I already have the unreal engine source ;)


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#25 (comment)
.

@SRombauts SRombauts changed the title Problems with 1.0 Support Pull/Push from remote repository Mar 12, 2015
@SRombauts SRombauts self-assigned this Dec 28, 2016
@SRombauts
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Push/Pull is now partly supported for Git LFS 2 Lock workflow

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