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Integrate NVIDIA's S/R implementation into HPX #8473

Integrate NVIDIA's S/R implementation into HPX

Integrate NVIDIA's S/R implementation into HPX #8473

Workflow file for this run

# Copyright (c) 2020 ETH Zurich
#
# SPDX-License-Identifier: BSL-1.0
# Distributed under the Boost Software License, Version 1.0. (See accompanying
# file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
name: Linux CI (Debug)
on: [pull_request]
jobs:
build:
runs-on: ubuntu-latest
container: stellargroup/build_env:14
steps:
- uses: actions/checkout@v4
- name: Configure
shell: bash
run: |
cmake \
. \
-Bbuild \
-GNinja \
-DCMAKE_BUILD_TYPE=Debug \
-DHPX_WITH_MALLOC=system \
-DHPX_WITH_FETCH_ASIO=ON \
-DHPX_WITH_EXAMPLES=ON \
-DHPX_WITH_TESTS=ON \
-DHPX_WITH_TESTS_MAX_THREADS_PER_LOCALITY=2 \
-DHPX_WITH_CHECK_MODULE_DEPENDENCIES=On
- name: Build
shell: bash
run: |
cmake --build build --target all
cmake --build build --target examples
- name: Test
shell: bash
run: |
cd build
ctest \
--output-on-failure \
--tests-regex tests.examples \
--exclude-regex tests.examples.transpose.transpose_block_numa