Releases: SWRC-Modding/CT
Star Wars Republic Commando Fix 2.12
- Fixed incorrect selection in the texture browser when clicking on a material name
- Added a way to override class properties from text files in 'GameData\System\PropertyOverrides'
- Allows for setting custom values without modifying original packages
- Automatically loaded at startup
- Files must be called '<Package>.<Class>.txt' and contain property assignments like in UnrealScript defaultproperties blocks
Star Wars Republic Commando Fix 2.11
- Fixed multiplayer server browser not loading anymore (powered by openspy.net)
- Trando arms in MP now also have the correct skin as chosen in the customize menu
- Minor fixes and improvements
Star Wars Republic Commando Fix 2.10
- MP arms now have the correct texture for the chosen skin instead of always the same default one
- Replaced the delta squad skins in MP with unused commando skins from the game (can be disabled via ini)
- Fps lmit is now 60 by default instead of unlimited to make the menus easier to navigate using the mouse
- OpenGL renderer is now compatible with Intel Arc GPUs
- Added modified UnrealEd executable with some improvements:
- Only the required assets are loaded at startup, minimizing memory usage (it also has the 4gb patch applied)
- The most recently opened map is automatically reopened on startup (can be disabled in the ini)
- Newly created classes now always have a script
- An error message is shown if you create a class with a name that already exists instead of just breaking stuff
- Most recently opened maps are stored with a relative path so the correct map is opened if you copy the game directory somewhere else
- Unbuffered log output to diagnose crashes (enabled via ini)
- New icon (at runtime)
- Help menu option now points to swrc-modding.net
Star Wars Republic Commando Fix 2.9
- Added option to automatically adapt field of view based on the aspect ratio (set it to 'Auto' in game options which is the default)
- Drastically reduced UnrealEd memory usage by preventing it from loading all textures at startup
- Added the 'flushresources' console command to clear asset memory (mostly useful for UnrealEd in case it fills up after a while)
- Improved OpenGL renderer performance for automatic shader reloading if the source files have changed on disk
- Added config option for UCC to load specific objects or classes. This helps with 'Superclass not found' errors which can't always be fixed with
#exec OBJ LOAD ...
in the .uc file. In order to use it, create a section called 'UCC.Make' inSystem.ini
and add values like this:AutoLoad+=<class name>
Star Wars Republic Commando Fix 2.8
- Greatly improved accuracy of fps limiter (CT.exe)
- CT.exe now automatically loads bumpmapping fix if System.ini still uses the D3D render device
- OpenGL renderer mostly complete now (Can be used by setting
RenderDevice=OpenGLDrv.OpenGLRenderDevice
under theEngine.Engine
section in System.ini or ingame withuserendev opengl
when using CT.exe) - Added a commandlet for UCC to export the game's bumpmaps as normal maps
Since there has been some confusion about CT.exe here's a short explanation what it is and does:
It is a custom game executable that adds some console commands and convenience functionality. For instance, it loads the fixes included in this mod at startup, allows for changing the render device at runtime, adds the editobj
command and improves the editactor
command.
It also contains a more accurate fps limiter than the original executable.
You do not need to use CT.exe to be able to use the fixes from this mod. But if you don't, you have to either use the included System.ini or modify your own by setting RenderDevice=Mod.ModRenderDevice
under the Engine.Engine
section.
If you have the steam version (or any other launcher really) you can back up the original exe and rename CT.exe to SWRepublicCommando.exe in order to use it to launch the game.
The exe won't work with the amazon prime gaming version of RC due to DRM
Star Wars Republic Commando Fix 2.7
- Updated GameSpyMgr.dll with new master server address (Restores server browser)
- Minor improvements
Star Wars Republic Commando Fix 2.6
Version 2.6
- Added menu option to set a custom factor for the view shake (0.0 = no shake, 1.0 = vanilla)
- OpenGL renderer improvements
Star Wars Republic Commando Fix 2.5
- Small fixes and improvements
- Added custom game executable (CT.exe)
- Added experimental OpenGL renderer
- Added UCC.exe
Star Wars Republic Commando Fix 2.4
- Fixed crash when spawning in a multiplayer game
- Improved accuracy of editor selection by making it possible to select stuff that is behind an object which has a texture with alpha channel
Star Wars Republic Commando Fix 2.3
- Fixed slow performance when selecting stuff in the Editor (can be disabled using the "FIXSELECT" console command)