Skip to content

Releases: SWRC-Modding/CT

Star Wars Republic Commando Fix 2.12

30 Jul 17:15
Compare
Choose a tag to compare
  • Fixed incorrect selection in the texture browser when clicking on a material name
  • Added a way to override class properties from text files in 'GameData\System\PropertyOverrides'
    • Allows for setting custom values without modifying original packages
    • Automatically loaded at startup
    • Files must be called '<Package>.<Class>.txt' and contain property assignments like in UnrealScript defaultproperties blocks

Star Wars Republic Commando Fix 2.11

16 Jun 04:03
ed8a115
Compare
Choose a tag to compare
  • Fixed multiplayer server browser not loading anymore (powered by openspy.net)
  • Trando arms in MP now also have the correct skin as chosen in the customize menu
  • Minor fixes and improvements

Star Wars Republic Commando Fix 2.10

06 Jan 19:58
Compare
Choose a tag to compare
  • MP arms now have the correct texture for the chosen skin instead of always the same default one
  • Replaced the delta squad skins in MP with unused commando skins from the game (can be disabled via ini)
  • Fps lmit is now 60 by default instead of unlimited to make the menus easier to navigate using the mouse
  • OpenGL renderer is now compatible with Intel Arc GPUs
  • Added modified UnrealEd executable with some improvements:
    • Only the required assets are loaded at startup, minimizing memory usage (it also has the 4gb patch applied)
    • The most recently opened map is automatically reopened on startup (can be disabled in the ini)
    • Newly created classes now always have a script
    • An error message is shown if you create a class with a name that already exists instead of just breaking stuff
    • Most recently opened maps are stored with a relative path so the correct map is opened if you copy the game directory somewhere else
    • Unbuffered log output to diagnose crashes (enabled via ini)
    • New icon (at runtime)
    • Help menu option now points to swrc-modding.net

Star Wars Republic Commando Fix 2.9

20 Dec 13:56
Compare
Choose a tag to compare
  • Added option to automatically adapt field of view based on the aspect ratio (set it to 'Auto' in game options which is the default)
  • Drastically reduced UnrealEd memory usage by preventing it from loading all textures at startup
  • Added the 'flushresources' console command to clear asset memory (mostly useful for UnrealEd in case it fills up after a while)
  • Improved OpenGL renderer performance for automatic shader reloading if the source files have changed on disk
  • Added config option for UCC to load specific objects or classes. This helps with 'Superclass not found' errors which can't always be fixed with #exec OBJ LOAD ... in the .uc file. In order to use it, create a section called 'UCC.Make' in System.ini and add values like this: AutoLoad+=<class name>

Star Wars Republic Commando Fix 2.8

18 Jul 00:15
Compare
Choose a tag to compare
  • Greatly improved accuracy of fps limiter (CT.exe)
  • CT.exe now automatically loads bumpmapping fix if System.ini still uses the D3D render device
  • OpenGL renderer mostly complete now (Can be used by setting RenderDevice=OpenGLDrv.OpenGLRenderDevice under the Engine.Engine section in System.ini or ingame with userendev opengl when using CT.exe)
  • Added a commandlet for UCC to export the game's bumpmaps as normal maps

Since there has been some confusion about CT.exe here's a short explanation what it is and does:
It is a custom game executable that adds some console commands and convenience functionality. For instance, it loads the fixes included in this mod at startup, allows for changing the render device at runtime, adds the editobj command and improves the editactor command.
It also contains a more accurate fps limiter than the original executable.
You do not need to use CT.exe to be able to use the fixes from this mod. But if you don't, you have to either use the included System.ini or modify your own by setting RenderDevice=Mod.ModRenderDevice under the Engine.Engine section.
If you have the steam version (or any other launcher really) you can back up the original exe and rename CT.exe to SWRepublicCommando.exe in order to use it to launch the game.
The exe won't work with the amazon prime gaming version of RC due to DRM

Star Wars Republic Commando Fix 2.7

03 Oct 12:43
Compare
Choose a tag to compare
  • Updated GameSpyMgr.dll with new master server address (Restores server browser)
  • Minor improvements

Star Wars Republic Commando Fix 2.6

04 May 16:41
Compare
Choose a tag to compare

Version 2.6

  • Added menu option to set a custom factor for the view shake (0.0 = no shake, 1.0 = vanilla)
  • OpenGL renderer improvements

Star Wars Republic Commando Fix 2.5

06 Feb 15:53
Compare
Choose a tag to compare
  • Small fixes and improvements
  • Added custom game executable (CT.exe)
  • Added experimental OpenGL renderer
  • Added UCC.exe

Star Wars Republic Commando Fix 2.4

08 Nov 17:14
Compare
Choose a tag to compare
  • Fixed crash when spawning in a multiplayer game
  • Improved accuracy of editor selection by making it possible to select stuff that is behind an object which has a texture with alpha channel

Star Wars Republic Commando Fix 2.3

24 Oct 21:13
Compare
Choose a tag to compare
  • Fixed slow performance when selecting stuff in the Editor (can be disabled using the "FIXSELECT" console command)