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New Crowdin updates (#142)
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* New translations en_us.json (French)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (Catalan)

* New translations en_us.json (Czech)

* New translations en_us.json (Danish)

* New translations en_us.json (German)

* New translations en_us.json (Finnish)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Dutch)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Swedish)

* New translations en_us.json (Turkish)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (Pirate English)

* New translations en_us.json (Norwegian Bokmal)

* New translations en_us.json (LOLCAT)

* Rename to lowercase
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SamB440 authored May 28, 2023
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138 changes: 138 additions & 0 deletions src/main/resources/assets/taleofkingdoms/lang/ar_sa.json
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{
"text.autoconfig.taleofkingdoms.title": "Tale of Kingdoms Configuration",
"text.autoconfig.taleofkingdoms.option.mainConfig.showStartKingdomGUI": "Show start kingdom GUI",
"text.autoconfig.taleofkingdoms.option.mainConfig.showContinueConquestGUI": "Show continue conquest GUI",
"text.autoconfig.taleofkingdoms.option.mainConfig.gateWaySpawnRate": "Gateway spawn rate",
"text.autoconfig.taleofkingdoms.option.mainConfig.reficuleVillageSpawnRate": "Reficule Village spawn rate",
"text.autoconfig.taleofkingdoms.option.mainConfig.banditCampSpawnRate": "Bandit Camp spawn rate",
"text.autoconfig.taleofkingdoms.option.mainConfig.alwaysShowUpdatesGUI": "Always show updates GUI",
"category.taleofkingdoms.keys": "Tale of Kingdoms: A new Conquest",
"key.taleofkingdoms.startconquest": "Start Conquest",
"itemGroup.taleofkingdoms.general": "Tale of Kingdoms",
"item.taleofkingdoms.coin": "Coin",
"item.taleofkingdoms.pouch": "Pouch",
"menu.taleofkingdoms.generic.exit": "Exit",
"menu.taleofkingdoms.generic.cancel": "Cancel.",
"menu.taleofkingdoms.generic.back": "Back.",
"menu.taleofkingdoms.guild_master.name": "Guild Master",
"menu.taleofkingdoms.guild_master.hire_hunter": "Hire Hunters (1500 gold)",
"menu.taleofkingdoms.guild_master.retire_hunter": "Retire Hunter",
"menu.taleofkingdoms.guild_master.fix_guild": "Fix the Guild",
"menu.taleofkingdoms.blacksmith.name": "Blacksmith",
"menu.taleofkingdoms.blacksmith.sell": "Sell Menu",
"menu.taleofkingdoms.banker.name": "Banker",
"menu.taleofkingdoms.banker.total_money": "Total Money You Have: %d Gold Coins",
"menu.taleofkingdoms.banker.total_money_bank": "Total Money in the Bank: %d Gold Coins",
"menu.taleofkingdoms.banker.deposit": "Deposit",
"menu.taleofkingdoms.banker.withdraw": "Withdraw",
"menu.taleofkingdoms.foodshop.name": "Foodshop",
"menu.taleofkingdoms.continueconquest.name": "Continue Conquest",
"menu.taleofkingdoms.startconquest.name": "Start Conquest",
"menu.taleofkingdoms.startconquest.delay": "Delay your adventure",
"menu.taleofkingdoms.startconquest.exit": "Press ESC to manually generate the guild elsewhere.",
"menu.taleofkingdoms.startconquest.closed": "Start conquest menu was closed. Press %s to open it again.",
"menu.taleofkingdoms.shop.total_money": "Shop Menu - Total Money: %d Gold Coins",
"menu.taleofkingdoms.shop.select_item_cost": "Selected Item Cost: %s - %d Gold Coins",
"menu.taleofkingdoms.shop.select_item_cost_modifier": "(x %s modifier)",
"menu.taleofkingdoms.shop.buy": "Buy",
"menu.taleofkingdoms.shop.sell": "Sell",
"menu.taleofkingdoms.innkeeper.rest": "Rest in a room.",
"menu.taleofkingdoms.innkeeper.no_rooms": "House Keeper: It seems there are no rooms available at this time.",
"menu.taleofkingdoms.innkeeper.wait": "Wait for night time.",
"menu.taleofkingdoms.stock_market.stock_value": "Stock Market Value",
"menu.taleofkingdoms.foreman.total_money": "Foreman Menu - Total Money: %d Gold Coins",
"menu.taleofkingdoms.foreman.resources": "Resources",
"menu.taleofkingdoms.foreman.collect": "Collect 64",
"menu.taleofkingdoms.foreman.buy_worker": "Buy Worker.",
"menu.taleofkingdoms.foreman.buy_worker_cost": "Buying a worker costs 1500 gold.",
"menu.taleofkingdoms.citybuilder.total_money": "Build Menu %s - Total Money: %d Gold Coins",
"menu.taleofkingdoms.citybuilder.build_confirm": "Are you sure you want to build here?",
"menu.taleofkingdoms.citybuilder.destroy": "WARNING: When building it will destroy the area around it to make space.",
"menu.taleofkingdoms.citybuilder.price_list": "Price List",
"menu.taleofkingdoms.citybuilder.fix_kingdom": "Fix whole kingdom",
"menu.taleofkingdoms.citybuilder.stone_amount": "Stone Amount",
"menu.taleofkingdoms.citybuilder.wood_amount": "Wood Amount",
"menu.taleofkingdoms.citybuilder.give_wood": "Give 64 wood",
"menu.taleofkingdoms.citybuilder.give_cobblestone": "Give 64 cobblestone",
"entity.foreman.need_resources": "Foreman: Do you need resources sir?",
"entity.foreman.collect_resources_empty": "Foreman: Come back again later when we have some resources!",
"entity.foreman.buy_worker": "Foreman: They will begin work immediately!",
"entity_type.taleofkingdoms.farmer.take_bread": "Farmer: Here, have some bread!",
"entity_type.taleofkingdoms.farmer.got_bread": "Farmer: You have your bread for now!",
"entity_type.taleofkingdoms.guildmaster.contract.sign": "Guild Master: You are now one of us, my friend. Slay monsters and you will soon be worthy of your title.",
"entity_type.taleofkingdoms.guildmaster.contract.sign_up": "Sign up contract!",
"entity_type.taleofkingdoms.guildmaster.contract.cancel": "Cancel contract.",
"entity_type.taleofkingdoms.guildmaster.welcome": "Guild Master: Welcome to the order, hero.",
"entity_type.taleofkingdoms.guildmaster.good_hunting": "Guild Master: Good hunting.",
"entity_type.taleofkingdoms.guildmaster.no_hunter": "Guild Master: You have no hunters.",
"entity_type.taleofkingdoms.guildmaster.guild_order": "The Guild Order Total Money: ",
"entity_type.taleofkingdoms.guildmaster.path": "Path to Kingship",
"entity_type.taleofkingdoms.guildmaster.help": "Guild Master: My apprentice! The guild is under attack and I have come to ask for your help. We must hurry back to the guild!",
"entity_type.taleofkingdoms.guildmaster.stay_close": "Guild Master: Stay close and I will heal you.",
"entity_type.taleofkingdoms.guildmaster.rebuild": "Guild Master: We did the best we could. Now we should rebuild the guild and gather 64 wood while the rest do some cleanup and construction!",
"entity_type.taleofkingdoms.guildmaster.kill_reficules": "Guild Master: Let's take those bastards down. There are still some left!",
"entity_type.taleofkingdoms.guildmaster.thank_you": "Guild Master: Thank you hero. You have proven yourself a worthy leader! However, your quest for kingship is not over. I will be back at the guild and may you continue this good progress.",
"entity_type.taleofkingdoms.guildmember.first": "Guild Member: Damn those reficules.",
"entity_type.taleofkingdoms.guildmember.fighter": "Guild Member: Greetings! You seem like a tough fighter... Give me a wooden sword and let us have a sparring match!",
"entity_type.taleofkingdoms.guildmember.start_fight": "Get ready!",
"entity_type.taleofkingdoms.guildmember.begin": "Begin!",
"entity_type.taleofkingdoms.guildmember.good_fighter": "You are a good fighter my friend, I will let the guildmaster know of your strength!",
"entity_type.taleofkingdoms.hunter.thank": "Hunter: Thank you my liege!",
"entity_type.taleofkingdoms.hunter.bow": "Hunter: I shall use my bow.",
"entity_type.taleofkingdoms.hunter.sword": "Hunter: I shall use my sword.",
"entity_type.taleofkingdoms.innkeeper.rest": "House Keeper: Would you like to have some rest, sir?",
"entity_type.taleofkingdoms.innkeeper.leave": "House Keeper: Have a nice day.",
"entity_type.taleofkingdoms.shop.close": "Shop Keeper: Thank you! Come back again!",
"entity_type.taleofkingdoms.bank.open": "Banker: I will keep your gold safe!",
"entity_type.taleofkingdoms.bank.no_spend": "Banker: I promise I won't spend this.",
"entity_type.taleofkingdoms.bank.zero": "Banker: You have no money! Go fight mobs to earn some gold.",
"entity_type.taleofkingdoms.bank.input": "Banker: Please enter a number.",
"entity_type.taleofkingdoms.citybuilder.message": "City Builder: My king you are still not worthy of creating a kingdom. The Guild Master will prepare you!",
"entity_type.taleofkingdoms.citybuilder.build": "City Builder: Let us build your city my liege! Lead the way!",
"entity_type.taleofkingdoms.citybuilder.distance": "City Builder: We must keep distance from the guild sir! (%d/%d)",
"entity_type.taleokfingdoms.citybuilder.gui.open": "City Builder: Let's start building!",
"entity_type.taleokfingdoms.citybuilder.gui.close": "City Builder: Just keep on building.",
"menu.taleofkingdoms.citybuilder.build": "BUILD YOUR KINGDOM!",
"menu.taleofkingdoms.innkeeper.name": "Innkeeper",
"generic.taleofkingdoms.need_contract": "House Keeper: You need a contract for that! Go and visit the Guild Master upstairs!",
"generic.taleofkingdoms.serve": "I will serve you, my liege!",
"entity_type.taleofkingdoms.lone.help": "Survivor: I am greatly lost, my king, I survived the attack but many of our villages burned down. There are still survivors left, hurry and rescue them!",
"generic.taleofkingdoms.gold_coins": "Gold Coins",
"generic.taleofkingdoms.start_conquest": "Start your Conquest.",
"generic.taleofkingdoms.building_castle": "Building a great castle...",
"generic.taleofkingdoms.summon_citizens": "Summoning citizens of the realm...",
"generic.taleofkingdoms.new_citizen": "A new Citizen has arrived: ",
"generic.taleofkingdoms.darkness": "The Great Tides of Darkness have come.\nThe Reficules have ravaged the Kingdom's land, and it is you that must save what is left.\nYou are the last heir to the throne - the only hope for the overworld.\nBuild your forces and vanquish evil.",
"generic.taleofkingdoms.hero": "Your adventure starts here, hero. The Guild will prepare you...",
"entity.taleofkingdoms.guild_guard": "Guild Guard",
"entity.taleofkingdoms.blacksmith": "Blacksmith",
"entity.taleofkingdoms.farmer": "Farmer",
"entity.taleofkingdoms.banker": "Banker",
"entity.taleofkingdoms.lone": "Lone",
"entity.taleofkingdoms.lone_villager": "Lone Villager",
"entity.taleofkingdoms.city_builder": "City Builder",
"entity.taleofkingdoms.innkeeper": "Innkeeper",
"entity.taleofkingdoms.guild_master": "Guild Master",
"entity.taleofkingdoms.guild_master_defender": "Guild Master Defender",
"entity.taleofkingdoms.foodshop": "Baker",
"entity.taleofkingdoms.reficule_soldier": "Reficule Soldier",
"entity.taleofkingdoms.reficule_mage": "Reficule Mage",
"entity.taleofkingdoms.reficule_guardian": "Reficule Guardian",
"entity.taleofkingdoms.bandit": "Bandit",
"entity.taleofkingdoms.guild_archer": "Guild Archer",
"entity.taleofkingdoms.guild_villager": "Guild Villager",
"entity.taleofkingdoms.hunter": "Hunter",
"entity.taleofkingdoms.item_shop": "Item Shop",
"entity.taleofkingdoms.knight": "Knight",
"entity.taleofkingdoms.lumber_foreman": "Lumber Foreman",
"entity.taleofkingdoms.lumber_worker": "Woodcutter",
"entity.taleofkingdoms.quarry_foreman": "Quarry Foreman",
"entity.taleofkingdoms.quarry_worker": "Quarryman",
"entity.taleofkingdoms.stock_market": "Stock Market",
"entity_type.taleofkingdoms.lostvillager.thank": "Thank the heavens! Our village was attacked by the reficules. Please, lead me back to the guild.",
"entity_type.taleofkingdoms.lone.thank": "My king! Thank you for saving them! I will let the §eGuild Master§r know of your efforts.",
"entity_type.taleofkingdoms.lostvillager.guild_thank": "Lost Villager: My king! Thank you for saving me.",
"entity_type.taleofkingdoms.guildmaster.contract.cancel.await": "Guild Master: We await your participation, hero.",
"entity_type.taleofkingdoms.villager.ask_to_work": "Villager: My king! Do you need a worker? Give me an axe and a pickaxe and I will work for you.",
"entity.taleofkingdoms.kingdom_villager": "Kingdom Villager"
}
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