During my fourth semester at H_DA we had to create 2 games on the virtual game console Pico8.
https://www.lexaloffle.com/pico-8.php
The games could not be larger than 2 mb and the engine did not provide any logic except draw functions. Our team consisted of
Philipp (Me) - Programming
Leon - Sound Design and 2D Art
At first we intended to replicate the old Wolfenstein 3D/Doom Games using a 2D raycasting engine. After changing the gameplay significantly, we created Golfenstein 3D.
Golfenstein is a first person game that focuses on movement.
You need to evade all enemies and deflect the bullets coming towards you by dashing into them.
This project is a real time 1v1 worms-like game. It features fully destructible environment, weapon pickups and procedural maps. It utilizes the multiscreen feature from pico-8 and fancy bit manipulation.