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Euphorbe

Euphorbe

Euphorbe is a fresh early-stage game engine written entirely in C. It's purpose is mainly to try and build an efficient yet developped Vulkan renderer, and this with the usage of the VK_KHR_dynamic_rendering extension.


Getting started

Note that only MSVC is supported to build Euphorbe!

1. Download the repository

git clone https://github.com/Sausty/Euphorbe
install.bat

2. Generate the project

cmake -G "Visual Studio 17 2022" -B build

Requirements

Vulkan Extensions

  • VK_KHR_dynamic_rendering
  • VK_KHR_16bit_storage
  • VK_KHR_8bit_storage
  • VK_KHR_swapchain
  • VK_KHR_synchronisation2
  • VK_KHR_shader_non_semantic_info
  • VK_NV_mesh_shader

Instance Extensions

  • VK_KHR_surface
  • VK_KHR_win32_surface
  • VK_EXT_debug_utils

Dependencies

Screenshots

Screenshot from January 10 2022

Jan 10 2022

Contributing

Contributions to Euphorbe is accepted and encouraged ; let's make a great engine together!

FXAA Demo

Without:

Without FXAA\

With:

With FXAA\

Current features

  • Fully customisable render graph
  • Vulkan backend
  • Model loading (glTF) with cgltf
  • HDR texture support
  • Built-in editor
  • Custom material file format
  • Window management
  • Input system
  • Runtime shader compiling with shaderc
  • Resource system
  • GUI system with cimgui
  • Timer
  • FXAA anti-aliasing
  • PBR pipeline with IBL
  • Turing mesh shaders

Additional information

Note that you need the Beta Vulkan drivers to run this program!

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Fresh game engine written in C

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