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This repository has been archived by the owner on May 16, 2024. It is now read-only.

Examples

Xavier Mitault edited this page May 12, 2023 · 3 revisions

AmbientLight

ambientlight yaax0 ppm

Camera Cluster (1)

camera-cluster1 yaax0 ppm

Camera Cluster (2)

camera-cluster2 yaax0 ppm

Camera Cluster (5)

camera-cluster5 yaax0 ppm

Chessboard Material

chessboardmaterial yaax0 ppm

Cone Priimitive

cone-limited yaax0 ppm

cone yaax0 ppm

Cylinder Primitive

cylinder-limited yaax0 ppm

cylinder yaax0 ppm

Disk Primitive

disk yaax0 ppm

Plain Material

plainmaterial yaax0 ppm

Plane Primitive

plan-limited yaax0 ppm

plan yaax0 ppm

Point Light

pointlight yaax0 ppm

Basic Scene n°1

sceneBasic1 yaax0 ppm

Basic Scene n°2

sceneBasic2 yaax0 ppm

Basic Scene n°3

sceneBasic3 yaax0 ppm

Basic Scene n°4

sceneBasic4 yaax0 ppm

Chessboard Scene (not totaly we know)

sceneDamier yaax0 ppm

Limited Cylinder Scene

sceneLimitedCylinder yaax0 ppm

Mirror Scene

sceneMirrorMaterial yaax0 ppm

sceneMirrorMaterial2 yaax0 ppm

Refraction Scene

sceneRefractionMaterial yaax0 ppm

Transparency Scene

sceneTransparencyMaterial yaax0 ppm

Sphere Primitive

sphere yaax0 ppm

Spot Light

spotlight yaax0 ppm

SSAAx4 (Anti-Aliasing) Filter

ssaax4 yaax0 ppm

Torus Primitive

torus yaax0 ppm

Transparency Material

transparencymaterial yaax0 ppm

Triangle Primitive

triangle yaax0 ppm

Zebra Material

zebramaterial yaax0 ppm

Obj Primitive

DisplaySfmlScreenshot_testit0_0