Current Version: 1.62
See our Wiki for more documentation: https://github.com/SceptreOfficial/unit-voiceovers/wiki
Authors
654wak654, Gokmen, Sceptre
Description
Dynamic, randomized 3D positional sound fx for units in Arma.
Using NWI's 'Insurgency' sound samples, this mod was created to improve the overall experience and bring dynamism to the in-game voices in Arma 3.
Features
- A whole new set of voices for various actions in Arma 3
- Opfor, independent, and blufor sides use different sets of voices
- Randomized samples for each action
- Spot enemy / callout targets direction (Default key 'T')
- ACE3 Medical compatibility
- Custom Nationality system
- Almost 1000 different sound samples total
- Supports transferring unit locality
- Works independent from 'enableSentences false' setting
Customization
- CBA Settings support
- 'enableSentences' CBA setting
- Toggle voice-overs for players
- Toggle ambient sounds
- Ambient radio sound settings
- Ratio customization for certain sounds
- Set volume level and travel distance to your liking
- Sound sample pitch adjustment
- Custom faction/nationality sound declaration system
- Rebind/change 'Callout' key via CBA add-on controls
- Unit disable/init function
Dynamic voice-over events:
- Magazine goes empty/reloading
- Enemy visibly killed
- Getting wounded
- Friendly fire
- Player spots enemy (via 'Callout' key)
- Using throw-able or plant-able items
- Low on ammo
- A hostile frag grenade is thrown nearby
- A nearby friendly is killed
- Ambient sounds at random intervals
- Units will be quiet when in stealth mode
Requirements
CBA_A3: https://steamcommunity.com/sharedfiles/filedetails/?id=450814997
License
This project is licensed under the MIT License: https://github.com/SceptreOfficial/unit-voiceovers/blob/master/LICENSE
All non-ambient sounds are licensed under the NWI No Derivatives Public License: https://store.steampowered.com/eula/447820_eula_0