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GDScript Lexer does not support $
and %
symbols
#145
Comments
$
and %
symbols
This report should include links to documentation on the features being recognised. That helps maintainers to understand future issues involving the new lexical class. |
I've updated the post with some links, there isn't much info about those features on docs.godotengine.org but neither is there any about annotations which are SCE_GD_ANNOTATION. I am unaware of any other source of documentation for godot, except for maybe the godotengine repo in which case /modules/gdscript/gdscript_parser.cpp has more info regarding the features. |
$
and %
symbols$
and %
symbols
Included in version 5.2.4. |
In GDScript
$
and%
should be highlighted separately, with something like SCE_GD_GETNODE.$
https://docs.godotengine.org/en/stable/tutorials/scripting/nodes_and_scene_instances.html#syntactic-sugarhttps://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html#how-to-build-relationships-effectively
https://docs.godotengine.org/en/stable/tutorials/best_practices/godot_interfaces.html#acquiring-object-references
%
Unique nodes: https://docs.godotengine.org/en/stable/tutorials/scripting/scene_unique_nodes.htmlThe text was updated successfully, but these errors were encountered: