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configure.ac
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configure.ac
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dnl Process this file with autoconf to produce a configure script.
AC_INIT([Angband],[4.2.5],[bugs@rephial.org])
AC_CONFIG_SRCDIR(src)
AC_CONFIG_MACRO_DIR([m4])
for i in configure.ac m4/*; do
AS_IF([test $i -nt configure], [
AC_MSG_ERROR([$i is newer than configure! Run ./autogen.sh!])
])
done
BUILDSYS_INIT
AC_SUBST(PACKAGE, angband)
AC_CONFIG_HEADERS(src/autoconf.h)
AC_DEFINE_UNQUOTED(PACKAGE, "$PACKAGE", [Name of package])
AC_DEFINE_UNQUOTED(VERSION, "$VERSION", [Version number of package])
AC_ARG_WITH(setgid,
[AS_HELP_STRING([--with-setgid=NAME], [install angband as group NAME])],
[wsetgid=yes])
AC_ARG_WITH(private_dirs,
[AS_HELP_STRING([--with-private-dirs], [use private scorefiles/savefiles])])
AC_ARG_WITH(no_install,
[AS_HELP_STRING([--with-no-install], [don't install, just run in-place])])
if test "x$with_setgid" = "xyes"; then
AC_MSG_ERROR([Please specify a group to install as.])
fi
if test "x$wsetgid" = "x" && test "x$with_no_install" = "x"; then
with_private_dirs="yes"
fi
if test "x$wsetgid$with_private_dirs$with_no_install" != "xyes"; then
echo "Please run ./configure with only one of:
--with-setgid=<groupname>
This configures the game to store savefiles and scorefiles in a central
location on the system, writeable only by the group \"groupname\". If you
want a traditional installation of Angband, where all users share a
scorefile, then use this option, and set the groupname to your \"games\"
group. This option requires the game to have the \"setgid\" bit set on its
permissions, and thus this option requires root when installing.
--with-private-dirs
This configures the game to store savefiles and scorefiles for each user
in that user's home directory. The game requires no special privileges if
you do this, and should be used for most installations of the game. This
is the default, if you specify none of these three options.
--with-no-install
This leaves the game to run from the directory into which it was extracted
and compiled, touching nothing else on the system - make install is not
run.
"
AC_MSG_ERROR([Please specify an installation method.])
fi
if test "x$with_no_install" = "x"; then
echo "Note: You have chosen to compile for installation, with data files
in standard locations. For development, you may wish to consider using
--with-no-install which will leave the game to run from the directory
into which it was extracted and compiled.
"
fi
AC_ARG_WITH(sphinx,
[AS_HELP_STRING([--with-sphinx], [build the documentation with sphinx-build])])
AC_PATH_PROGS([SPHINXBUILD],
[sphinx-build sphinx-build3 sphinx-build2],
[NOTFOUND],
[$PATH$PATH_SEPARATOR/usr/share/sphinx/scripts/python3$PATH_SEPARATOR/usr/share/sphinx/scripts/python2])
AC_ARG_VAR([SPHINXBUILD], [full path to sphinx-build for building documentation; overrides auto-detected path])
AC_ARG_VAR([DOC_HTML_THEME], [the builtin Sphinx HTML theme to use or, if not set or empty, use the theme configured in docs/conf.py (currently the better theme)])
if test "x$with_sphinx" = "xyes"; then
if test x"$SPHINXBUILD" = x || test x"$SPHINXBUILD" = xNOTFOUND ; then
AC_MSG_ERROR([--with-sphinx specified but could not locate sphinx-build. Set SPHINXBUILD to the full path to sphinx-build.])
fi
else
SPHINXBUILD=
fi
# Prefer cc to gcc (default behavior is the opposite) for better compatibility
# with OpenBSD and FreeBSD.
AC_PROG_CC([cc gcc clang])
AC_PROG_CPP
AC_PROG_MAKE_SET
AC_PROG_LN_S
AC_PROG_INSTALL
AC_PROG_MKDIR_P
AC_CHECK_TOOL(RC, windres, no)
AC_PATH_PROG(RM, rm)
AC_PATH_PROG(MV, mv)
AC_PATH_PROG(CP, cp)
AC_HEADER_DIRENT
AC_CHECK_HEADERS([fcntl.h])
AC_HEADER_STDBOOL
AC_CHECK_FUNCS([mkdir setresgid setegid stat])
dnl needed because h-basic.h checks for this define for autoconf support.
CPPFLAGS="$CPPFLAGS -DHAVE_CONFIG_H"
CPPFLAGS="$CPPFLAGS -I."
AC_ARG_ENABLE(release,
[AS_HELP_STRING([--enable-release], [enable a release build])],
[AS_CASE(${enableval},
[yes], [release=yes],
[no], [release=no],
[AC_MSG_ERROR([bad value ${enableval} for --enable-release])])],
[release=no])
if test x"$release" = xyes ; then
dnl Currently only adding -DNDEBUG to CFLAGS. Also leave something
dnl in autoconf.h so reconfiguring with or without release build will
dnl trigger rebuilds without running make clean.
CFLAGS="$CFLAGS -DNDEBUG"
AC_DEFINE(RELEASE_BUILD, 1, [Define to mark as a release build with extra optimizations.])
fi
if test "$GCC" = "yes"; then
CFLAGS="$CFLAGS -W -Wall -Wextra -Wno-unused-parameter -pedantic"
CFLAGS="$CFLAGS -Wstrict-prototypes -Wmissing-prototypes -Wwrite-strings"
CFLAGS="$CFLAGS -Wnested-externs -Wshadow"
fi
MY_PROG_MAKE_SYSVINC
MY_PROG_MAKE_SINCLUDE
dnl Work around an autoconf bug.
if test "$prefix" = "NONE"; then
prefix="${ac_default_prefix}"
fi
if test "$exec_prefix" = "NONE"; then
exec_prefix="${prefix}"
fi
if test "x$with_private_dirs" != "x"; then
AC_DEFINE(USE_PRIVATE_PATHS, 1, [Define to use private save and score paths.])
fi
# Only change bindir if it's the configure-supplied default, which handily doesn't expand exec_prefix
if test "x$bindir" = "x\${exec_prefix}/bin"; then
bindir=${exec_prefix}/games
fi
if test "x$with_no_install" != "x"; then
configpath="${PWD}/lib/"
elif test "x$enable_win" = xyes; then
configpath=".\\\\lib\\\\"
else
configpath="${sysconfdir}/${PACKAGE}/"
fi
if test "x$enable_win" != xyes; then
case "/$configpath" in
*/) MY_EXPAND_DIR(configdir, "$configpath") ;;
*) MY_EXPAND_DIR(configdir, "$configpath/") ;;
esac
else
configdir="$configpath"
fi
if test "x$with_no_install" != "x"; then
libpath="${PWD}/lib/"
bindir=".."
elif test "x$enable_win" = xyes; then
libpath=".\\\\lib\\\\"
else
libpath="${datarootdir}/${PACKAGE}/"
fi
if test "x$enable_win" != xyes; then
case "/$libpath" in
*/) MY_EXPAND_DIR(libdatadir, "$libpath") ;;
*) MY_EXPAND_DIR(libdatadir, "$libpath/") ;;
esac
else
libdatadir="$libpath"
fi
if test "x$with_no_install" != "x"; then
docdir="${PWD}/doc/"
else
# Only change docdir if it's the configure-supplied default, which handily doesn't expand prefix
if test "x$docdir" = "x\${datarootdir}/doc/\${PACKAGE_TARNAME}"; then
docdir=${datarootdir}/doc/${PACKAGE}
fi
fi
case "/$docdir" in
*/) MY_EXPAND_DIR(docdatadir, "$docdir") ;;
*) MY_EXPAND_DIR(docdatadir, "$docdir/") ;;
esac
if test "x$with_no_install" != "x"; then
varpath="${PWD}/lib/"
elif test "x$enable_win" = xyes; then
varpath=".\\\\lib\\\\"
else
varpath="${localstatedir}/games/${PACKAGE}/"
fi
if test "x$enable_win" != xyes; then
case "/$varpath" in
*/) MY_EXPAND_DIR(vardatadir, "$varpath") ;;
*) MY_EXPAND_DIR(vardatadir, "$varpath/") ;;
esac
else
vardatadir="$varpath"
fi
if test "x$with_private_dirs" != "x"; then
varshareddatadir="${vardatadir}user/"
else
varshareddatadir="${vardatadir}"
fi
AC_ARG_WITH(gamedata_in_lib,
[AS_HELP_STRING([--with-gamedata-in-lib], [store the game data in the lib path.])])
GAMEDATA_IN_LIB="false"
if test "x$with_gamedata_in_lib" = "xyes"; then
GAMEDATA_IN_LIB="true"
AC_DEFINE(GAMEDATA_IN_LIB, 1, [Define to store the game data in the lib path.])
fi
AC_SUBST(GAMEDATA_IN_LIB)
AC_SUBST([configdir])
AC_SUBST([libdatadir])
AC_SUBST([vardatadir])
AC_SUBST([varshareddatadir])
AC_SUBST([docdatadir])
AC_DEFINE_UNQUOTED([DEFAULT_CONFIG_PATH], "${configdir}", [Path to the game's configuration data])
AC_DEFINE_UNQUOTED([DEFAULT_LIB_PATH], "${libdatadir}", [Path to the game's lib directory])
AC_DEFINE_UNQUOTED([DEFAULT_DATA_PATH], "${vardatadir}", [Path to the game's variable data])
NOINSTALL="$with_no_install"; AC_SUBST(NOINSTALL)
SETEGID="$with_setgid"; AC_SUBST(SETEGID)
if test "x$wsetgid" = "xyes"; then
AC_DEFINE(SETGID, 1, [Define if running as a central install on a multiuser system that has setresgid or setegid support.])
fi
dnl Borg
AC_ARG_ENABLE(borg,
[AS_HELP_STRING([--enable-borg], [enable Borg (default enabled)])],
[enable_borg=$enableval],
[enable_borg=yes])
AC_ARG_ENABLE(borg_high_scores,
[AS_HELP_STRING([--enable-borg-high-scores], [allow Borg characters to appear in the high scores (default: disabled)])],
[enable_borg_high_scores=$enableval],
[enable_borg_high_scores=no])
if test x"$enable_borg" = xyes ; then
AC_DEFINE(ALLOW_BORG, 1, [Define if you want Borg support compiled.])
fi
if test x"$enable_borg_high_scores" = xyes; then
AC_DEFINE(SCORE_BORGS, 1, [Define if you Borg characters to appear in the high scores.])
fi
dnl Frontends
AC_ARG_ENABLE(curses,
[AS_HELP_STRING([--enable-curses], [enable Curses frontend (default: enabled)])],
[enable_curses=$enableval],
[enable_curses=default])
AC_ARG_ENABLE(x11,
[AS_HELP_STRING([--enable-x11], [enable X11 frontend (default: enabled)])],
[enable_x11=$enableval],
[enable_x11=default])
AC_ARG_ENABLE(sdl2,
[AS_HELP_STRING([--enable-sdl2], [enable SDL2 frontend (default: disabled)])],
[enable_sdl2=$enableval],
[enable_sdl2=no])
AC_ARG_ENABLE(sdl,
[AS_HELP_STRING([--enable-sdl], [enable SDL frontend (default: disabled)])],
[enable_sdl=$enableval],
[enable_sdl=no])
AC_ARG_ENABLE(win,
[AS_HELP_STRING([--enable-win], [enable Windows frontend (default: disabled)])],
[enable_win=$enableval],
[enable_win=no])
AC_ARG_ENABLE(test,
[AS_HELP_STRING([--enable-test], [enable test frontend (default: disabled)])],
[enable_test=$enableval],
[enable_test=no])
AC_ARG_ENABLE(stats,
[AS_HELP_STRING([--enable-stats], [enable stats frontend (default: disabled)])],
[enable_stats=$enableval],
[enable_stats=no])
AC_ARG_ENABLE(spoil,
[AS_HELP_STRING([--enable-spoil], [enable command-line spoiler generation (default: enabled)])],
[enable_spoil=$enableval],
[enable_spoil=default])
dnl Sound modules
AC_ARG_ENABLE(sdl2_mixer,
[AS_HELP_STRING([--enable-sdl2-mixer], [enable SDL2 mixer sound support (default: disabled unless SDL2 enabled)])],
[enable_sdl2_mixer=$enable_sdl2_mixer],
[enable_sdl2_mixer=$enable_sdl2])
AC_ARG_ENABLE(sdl_mixer,
[AS_HELP_STRING([--enable-sdl-mixer], [enable SDL mixer sound support (default: disabled unless SDL enabled)])],
[enable_sdl_mixer=$enable_sdl_mixer],
[enable_sdl_mixer=$enable_sdl])
MAINFILES="\$(BASEMAINFILES)"
dnl The libraries needed when linking the test cases start out the same
dnl as what is needed to link the game but, typically, do not need to pick
dnl up the extra dependencies needed by the front ends.
TEST_LIBS="${LIBS}"
dnl The Windows front end does not allow access to the others so disable them
dnl unless explicitly told to build them.
if test x"$enable_win" = xyes; then
default_override=no
else
default_override=yes
fi
if test x"$enable_curses" = xdefault; then
enable_curses="$default_override"
fi
if test x"$enable_x11" = xdefault; then
enable_x11="$default_override"
fi
if test x"$enable_spoil" = xdefault; then
enable_spoil="$default_override"
fi
dnl curses checking
if test "$enable_curses" = "yes"; then
AM_PATH_NCURSESW(with_curses=yes, with_curses=no)
if test "$with_curses" = "yes"; then
AC_DEFINE(USE_NCURSES, 1, [Define to 1 if NCurses is found.])
AC_DEFINE(USE_GCU, 1, [Define to 1 if using the Curses frontend.])
CPPFLAGS="${CPPFLAGS} ${NCURSES_CFLAGS}"
LIBS="${LIBS} ${NCURSES_LIBS}"
MAINFILES="${MAINFILES} \$(GCUMAINFILES)"
else
AC_CHECK_LIB([ncursesw], [initscr], [
AC_DEFINE(USE_NCURSES, 1, [Define to 1 if NCurses is found.])
AC_DEFINE(USE_GCU, 1, [Define to 1 if using the Curses frontend.])
AC_DEFINE(_XOPEN_SOURCE_EXTENDED, 1, [Defined for systems that guard ncurses decls with _XOPEN_SOURCE_EXTENDED])
with_curses=yes
LIBS="${LIBS} -lncursesw"
MAINFILES="${MAINFILES} \$(GCUMAINFILES)"
])
AC_SEARCH_LIBS([keypad], [tinfow tinfo])
fi
fi
AC_CHECK_FUNCS([mvwaddnwstr use_default_colors can_change_color])
dnl X11 checking
with_x11=no
if test "$enable_x11" = "yes"; then
AC_PATH_XTRA
if test "x$have_x" = "xyes"; then
AC_DEFINE(USE_X11, 1, [Define to 1 if using the X11 frontend and X11 libraries are found.])
CPPFLAGS="$CPPFLAGS $X_CFLAGS"
LIBS="${LIBS} ${X_PRE_LIBS} ${X_LIBS} -lX11 ${X_EXTRA_LIBS}"
MAINFILES="${MAINFILES} \$(X11MAINFILES)"
with_x11=yes
fi
fi
ENABLEX11="$with_x11"; AC_SUBST(ENABLEX11)
with_sdl2=no
if test "$enable_sdl2" = "yes" || test "$enable_sdl2_mixer" = "yes"; then
dnl SDL2 checking
AM_PATH_SDL2(2.0.0,,)
found_sdl2_mixer=no
if test "$SDL2_CONFIG" != "no"; then
hold_CPPFLAGS="${CPPFLAGS}"
hold_LIBS="${LIBS}"
CPPFLAGS="${CPPFLAGS} ${SDL2_CFLAGS}"
LIBS="${LIBS} ${SDL2_LIBS}"
if test "$enable_sdl2" = "yes"; then
AC_CHECK_LIB(SDL2_image, IMG_LoadPNG_RW, with_sdl2=yes, with_sdl2=no)
AC_CHECK_LIB(SDL2_ttf, TTF_Init, with_sdl2x=yes, with_sdl2=no)
if test "$with_sdl2" = "yes"; then
AC_DEFINE(USE_SDL2, 1, [Define to 1 if using the SDL2 interface and SDL2 is found.])
LIBS="${LIBS} -lSDL2_image -lSDL2_ttf"
MAINFILES="${MAINFILES} \$(SDL2MAINFILES)"
fi
fi
if test "$enable_sdl2_mixer" = "yes"; then
AC_CHECK_LIB(SDL2_mixer, Mix_OpenAudio, found_sdl2_mixer=yes, found_sdl2_mixer=no)
if test "$found_sdl2_mixer" = "yes"; then
AC_DEFINE(SOUND_SDL2, 1, [Define to 1 if using SDL2_mixer sound support and it's found.])
AC_DEFINE(SOUND, 1, [Define to 1 if including sound support.])
LIBS="${LIBS} -lSDL2_mixer"
MAINFILES="${MAINFILES} \$(SNDSDLFILES)"
fi
fi
if test "$with_sdl2" = "yes" || test "$found_sdl2_mixer" = "yes"; then
if test "$enable_sdl" = "yes"; then
AC_MSG_WARN([disabling SDL: --enable-sdl2 or --enable-sdl2-mixer also set and SDL2 was found; can not mix SDL2 and SDL])
enable_sdl=no
fi
if test "$enable_sdl_mixer" = "yes"; then
AC_MSG_WARN([disabling SDL mixer: --enable-sdl2 or --enable-sdl2-mixer also set and SDL2 was found; can not mix SDL2 and SDL])
enable_sdl_mixer=no
fi
else
dnl Not using SDL2 so restore flags.
CPPFLAGS="${hold_CPPFLAGS}"
LIBS="${hold_LIBS}"
fi
fi
fi
ENABLESDL2="$with_sdl2"; AC_SUBST(ENABLESDL2)
with_sdl=no
if test "$enable_sdl" = "yes" || test "$enable_sdl_mixer" = "yes"; then
dnl SDL checking
AM_PATH_SDL(1.2.10,,)
found_sdl_mixer=no
if test "$SDL_CONFIG" != "no"; then
hold_CPPFLAGS="${CPPFLAGS}"
hold_LIBS="${LIBS}"
CPPFLAGS="${CPPFLAGS} ${SDL_CFLAGS}"
LIBS="${LIBS} ${SDL_LIBS}"
if test "$enable_sdl" = "yes"; then
AC_CHECK_LIB(SDL_image, IMG_LoadPNG_RW, with_sdl=yes, with_sdl=no)
AC_CHECK_LIB(SDL_ttf, TTF_Init, with_sdlx=yes, with_sdl=no)
if test "$with_sdl" = "yes"; then
AC_DEFINE(USE_SDL, 1, [Define to 1 if using the SDL interface and SDL is found.])
LIBS="${LIBS} -lSDL_image -lSDL_ttf"
MAINFILES="${MAINFILES} \$(SDLMAINFILES)"
fi
fi
if test "$enable_sdl_mixer" = "yes"; then
AC_CHECK_LIB(SDL_mixer, Mix_OpenAudio, found_sdl_mixer=yes, found_sdl_mixer=no)
if test "$found_sdl_mixer" = "yes"; then
AC_DEFINE(SOUND_SDL, 1, [Define to 1 if using SDL_mixer sound support and it's found.])
AC_DEFINE(SOUND, 1, [Define to 1 if including sound support.])
LIBS="${LIBS} -lSDL_mixer"
MAINFILES="${MAINFILES} \$(SNDSDLFILES)"
fi
fi
if test "$with_sdl" = "no" && test "$found_sdl_mixer" = "no"; then
dnl Not using SDL so restore flags.
CPPFLAGS="${hold_CPPFLAGS}"
LIB="${hold_LIBS}"
fi
fi
fi
ENABLESDL="$with_sdl"; AC_SUBST(ENABLESDL)
dnl Test checking
if test "$enable_test" = "yes"; then
AC_DEFINE(USE_TEST, 1, [Define to 1 to build the test frontend])
MAINFILES="${MAINFILES} \$(TESTMAINFILES)"
fi
dnl Stats checking
LDFLAGS_SAVE="$LDFLAGS"
if test "$enable_stats" = "yes"; then
# SQLite3 detection
SQLITE3_OK=yes
AC_CHECK_HEADER(sqlite3.h, [], [
SQLITE3_OK=missing
for sqlite3_path in $SEARCH_DIR_HEADERS; do
if test "x$ac_cv_header_sqlite3_h" != xyes; then
unset ac_cv_header_sqlite3_h
AC_CHECK_HEADER($sqlite3_path/sqlite3.h,
[
SQLITE3_CFLAGS="-I$sqlite3_path"
SQLITE3_OK=yes
]
)
fi
done
])
if test "x$SQLITE3_OK" = xyes; then
AC_CHECK_LIB(sqlite3, sqlite3_open, [
SQLITE3_LIBS="-lsqlite3"
], [
SQLITE3_OK=missing
for sqlite3_path in $SEARCH_DIR_LIBS; do
if test "x$ac_cv_lib_sqlite3_sqlite3_open" != xyes; then
unset ac_cv_lib_sqlite3_sqlite3_open
LDFLAGS="${LDFLAGS_SAVE} -L$sqlite3_path"
AC_CHECK_LIB(sqlite3, sqlite3_open, [
SQLITE3_LDFLAGS="-L$sqlite3_path"
SQLITE3_LIBS="-lsqlite3"
SQLITE3_OK=yes
])
fi
done
])
fi
if test "x$SQLITE3_OK" = xyes; then
AC_DEFINE(USE_STATS, 1, [Define to 1 to build the stats frontend])
CPPFLAGS="${CPPFLAGS} ${SQLITE3_CFLAGS}"
LDFLAGS="${LDFLAGS_SAVE} ${SQLITE3_LDFLAGS}"
LIBS="${LIBS} ${SQLITE3_LIBS} -lm"
MAINFILES="${MAINFILES} \$(STATSMAINFILES)"
AC_SUBST(USE_STATS, 1)
else
AC_MSG_ERROR(Could not find sqlite3 library; disabling stats)
enable_stats=no
AC_DEFINE(USE_STATS, 0, [Define to 0 to omit the stats frontend])
LDFLAGS="$LDFLAGS_SAVE"
AC_SUBST(USE_STATS, 0)
fi
fi
dnl Spoiler checking
if test "$enable_spoil" = "yes"; then
AC_DEFINE(USE_SPOIL, 1, [Define to 1 to build the command-line spoiler generation])
MAINFILES="${MAINFILES} \$(SPOILMAINFILES)"
fi
dnl Windows checking
if test "$enable_win" = "yes"; then
if test x"$with_no_install" != x || test x"$with_setgid" != x ; then
AC_MSG_ERROR([--enable-win is not compatible with --with-no-install or --with-setgid])
fi
AC_DEFINE(USE_WIN, 1, [Define to 1 if using the Windows interface.])
AC_DEFINE(SOUND, 1, [Define to 1 if including sound support.])
CPPFLAGS="${CPPFLAGS} -DWINDOWS -Iwin/include"
CFLAGS="${CFLAGS} -static"
LDFLAGS="${LDFLAGS} -Lwin/lib"
LIBS="${LIBS} -mwindows -lwinmm -lzlib -llibpng -lmsimg32"
TEST_LIBS="${TEST_LIBS} -mwindows"
dnl Note complete replacement of all main files
MAINFILES="\$(WINMAINFILES)"
fi
# Set up for Windows-specific behavior in the Makefiles.
ENABLEWIN="$enable_win"; AC_SUBST(ENABLEWIN)
dnl Remember if we are cross compiling. Currently used so "make tests" only
dnl compiles but does not run test cases when cross compiling.
if test x"$build_alias" = x"$host_alias" ; then
CROSS_COMPILE=no
else
CROSS_COMPILE=yes
fi
AC_SUBST(CROSS_COMPILE)
dnl If installing elsewhere or using the Windows front end, allow the test
dnl cases which use set_file_paths() to find the data files. This relies on
dnl the setting for TEST_DEFAULT_PATH in src/tests/unit-test.h which uses a
dnl relative path and has the drawback that a test case will not work if it
dnl uses set_file_paths() and the working directory is not the top level
dnl directory of a distribution. Also set TEST_WORKING_DIRECTORY so, that
dnl when run by src/tests/run-tests, the working directory will match that.
if test x"$with_no_install" = x || test x"$enable_win" = xyes ; then
CFLAGS="${CFLAGS} -DTEST_OVERRIDE_PATHS"
case "$srcdir" in
.) TEST_WORKING_DIRECTORY="$PWD" ;;
[\\/]* | ?:[\\/]* ) TEST_WORKING_DIRECTORY="$srcdir" ;;
*) TEST_WORKING_DIRECTORY="$PWD/$srcdir" ;;
esac
else
TEST_WORKING_DIRECTORY=
fi
AC_SUBST(TEST_WORKING_DIRECTORY)
AC_SUBST(MAINFILES, ${MAINFILES})
AC_SUBST(TEST_LIBS, ${TEST_LIBS})
AC_CONFIG_FILES([mk/buildsys.mk mk/extra.mk])
AC_OUTPUT
if test "x$with_private_dirs" = "xyes"; then
displayedvardatadir="(not used)"
else
displayedvardatadir="$vardatadir"
fi
if test "x$with_no_install" = "xyes" || test "x$enable_win" = "xyes"; then
displayedprefix="(not used)"
displayedbindir="(not used)"
displayeddocdir="(not used)"
else
displayedprefix="${prefix}"
displayedbindir="${bindir}"
displayeddocdir="${docdatadir}"
fi
if test "x$enable_win" = "xyes"; then
displayedconfigdir="./lib"
displayedlibdatadir="./lib"
else
displayedconfigdir="${configdir}"
displayedlibdatadir="${libdatadir}"
fi
echo
echo "Configuration:"
echo
echo " Install path: ${displayedprefix}"
echo " binary path: ${displayedbindir}"
echo " config path: ${displayedconfigdir}"
echo " lib path: ${displayedlibdatadir}"
echo " doc path: ${displayeddocdir}"
echo " var path: ${displayedvardatadir}"
if test "x$with_gamedata_in_lib" = "xyes"; then
echo " gamedata path: ${displayedlibdatadir}"
else
echo " gamedata path: ${displayedconfigdir}"
fi
if test "x$wsetgid" = "xyes"; then
echo " (as group ${SETEGID})"
elif test "x$with_private_dirs" = "xyes" && test ! "x$enable_win" = "xyes"; then
echo " (with private save and score files in ~/.angband/Angband/)"
fi
if test "x$with_sphinx" = "xyes"; then
echo " documentation: Yes"
else
echo " documentation: No"
fi
echo
echo "-- Frontends --"
local_player_frontends=""
if test "$enable_curses" = "yes"; then
if test "$with_curses" = "no"; then
echo "- Curses No; missing libraries"
else
echo "- Curses Yes"
local_player_frontends="$local_player_frontends"+
fi
else
echo "- Curses Disabled"
fi
if test "$enable_x11" = "yes"; then
if test "$with_x11" = "no"; then
echo "- X11 No; missing libraries"
else
echo "- X11 Yes"
local_player_frontends="$local_player_frontends"+
fi
else
echo "- X11 Disabled"
fi
if test "$enable_sdl2" = "yes"; then
if test "$with_sdl2" = "no"; then
echo "- SDL2 No; missing libraries"
else
echo "- SDL2 Yes"
local_player_frontends="$local_player_frontends"+
fi
else
echo "- SDL2 Disabled"
fi
if test "$enable_sdl" = "yes"; then
if test "$with_sdl" = "no"; then
echo "- SDL No; missing libraries"
else
echo "- SDL Yes"
local_player_frontends="$local_player_frontends"+
fi
else
echo "- SDL Disabled"
fi
if test "$enable_win" = "yes"; then
echo "- Windows Yes"
local_player_frontends="$local_player_frontends"+
else
echo "- Windows Disabled"
fi
if test "$enable_test" = "yes"; then
echo "- Test Yes"
else
echo "- Test No"
fi
if test "$enable_stats" = "yes"; then
echo "- Stats Yes"
else
echo "- Stats No"
fi
if test "$enable_spoil" = "yes"; then
echo "- Spoilers Yes"
else
echo "- Spoilers No"
fi
echo
if test "$enable_sdl2_mixer" = "yes"; then
if test "$found_sdl2_mixer" = "no"; then
echo "- SDL2 sound No; missing libraries"
else
echo "- SDL2 sound Yes"
fi
else
echo "- SDL2 sound Disabled"
fi
if test "$enable_sdl_mixer" = "yes"; then
if test "$found_sdl_mixer" = "no"; then
echo "- SDL sound No; missing libraries"
else
echo "- SDL sound Yes"
fi
else
echo "- SDL sound Disabled"
fi
if test x"$local_player_frontends" = "x" ; then
AC_MSG_WARN([No player frontends are enabled. Check your --enable options and prerequisites for the frontends.])
fi