Releases: SeanNikkel/VoxelEngine
Releases · SeanNikkel/VoxelEngine
v0.3
Changes
- Improved lighting model
- Directional light shadows (cascaded shadow maps)
- New exponential height fog (from https://iquilezles.org/articles/fog/)
- New skybox
- Crosshair that is hidden when noclipping
- Upgraded from 32-bit to 64-bit
Controls
- WASD, Space, LCtrl - Move
- LShift - Sprint
- Left click - Break block
- Right click - Place dirt
- F1 - Noclip toggle
- F2 - Wireframe toggle
- F3 - Random teleport
- F4 - Toggle fast dig mode
v0.2
Better chunk loading and terrain generation, trees, walking, raycasting, ambient occlusion, and fog.
Controls:
WASD, Space, LCtrl - Move
LShift - Sprint
Left click - Break block
Right click - Place dirt
F1 - Noclip toggle
F2 - Wireframe toggle
F3 - Random teleport
F4 - Toggle fast dig mode
v0.1
First build, shows infinite chunk loading and block placement/destruction.
Controls:
WASD, Space, LCtrl - Move
Left click - Destroy block directly in front of camera
Right click - Place block directly in front of camera
Mouse wheel - Change fly speed