Slider cocos2d iPhone
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CCSlider.xcodeproj
Classes
Resources
libs
CCSlider_Prefix.pch
LICENSE.cocos2d
LICENSE.cocosdenshion
README
main.m

README

CCSlider for cocos2d

This is simple slider control for cocos2d.
You can use easy!

You can watch new features on youtube.
http://www.youtube.com/watch?v=hDErdzDMWc0

>>>>
- (void) sliderMessage : (id)sender {
            
  CCSliderThumb *thumb = (CCSliderThumb *)sender;
  CCLOG(@"%f" , thumb.value );

  CCNode *node = [self getChildByTag:kTagSlider];
  CCSlider *slider = (CCSlider *)node;
    
#if defined (__CLIPPING_SLIDERBAR)
    [slider clippingBar:CGSizeMake(thumb.value * slider.barImage.contentSize.width,
                                   slider.barImage.contentSize.height)];
#endif}

- (void) sliderTouchEnd {
    
  CCLOG(@"sliderTouchEnd");
}
<<<<

>>>>

CCSlider *slider = [CCSlider sliderWithTarget:self selector:@selector(sliderMessage:)];
slider.position = ccp( 200 , 200 );
slider.liveDragging = YES;

// You can use custom image
/* --- This is sample code --- */
slider.thumb.selectedImage = [CCSprite spriteWithFile:@"thumb.png"];
slider.thumb.normalImage   = [CCSprite spriteWithFile:@"thumb.png"];
slider.thumb.contentSize   = slider.thumb.selectedImage.contentSize;
slider.thumb.contentSizeInPixels = slider.thumb.selectedImage.contentSizeInPixels;
slider.barImage = [CCSprite spriteWithFile:@"bar.png"];
/* --- This is sample code --- */

slider.tag = kTagSlider;
[self addChild:slider];
        
// If you use setTouchEndSelector method, 
// you can call specific selector when 
// you release your finger from the slider.
#if defined (__TOUCH_END_SLIDERBAR)        
        [slider setTouchEndSelector:@selector(sliderTouchEnd)];
#endif
<<<<

Thanks
http://www.mobile-bros.com/index.php?option=com_content&view=article&id=12:slider-in-cocos2d-iphone&catid=383:category-technical-articles&Itemid=3