This is our matchmaker game. We created this game using Unity and C#. We also used Trello and Scrum/agile development. Our team consisted of 2 developers and 3 artists. It's a mobile game where the player tries to destroy the mothership by navigating a missile. The main challenge for us when we were creating this game was to make the game perform well on mobile phones and to make the game in such a short time. To achieve good performance we used objectpooling and removed our gameobjects at optimal times.
#Important scripts:
Sebastiaan: Enemy AI: https://github.com/Ezowolf/MissileRush/blob/master/MissileRush/Assets/Scripts/Enemies/FlyOnscreen.cs and https://github.com/Ezowolf/MissileRush/blob/master/MissileRush/Assets/Scripts/Enemies/MoveAround.cs
Jochem: Chunk Handler: https://github.com/Ezowolf/MissileRush/blob/master/MissileRush/Assets/Scripts/ChunkHandeler.cs Background Scroller: https://github.com/Ezowolf/MissileRush/blob/master/MissileRush/Assets/Scripts/BackgroundScroller.cs