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Raycasting-based first person shooter game with custom engine

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Inferis

Overview

Welcome to the FPS Game Research Project! This project is a deep dive into the world of game development, focusing on creating a first-person shooter (FPS) game. The primary goal is not to produce a market-ready game but to explore and understand the various aspects of game development.

Purpose

The main purposes of this project are:

  • To gain hands-on experience with game development.
  • To experiment with the Entity-Component-System (ECS) architecture.
  • To implement a basic game engine from scratch.

Disclaimer

This project is purely for research and educational purposes. It is not intended to result in a fully-fledged game, and it is not expected that anyone will use it seriously as a game. The focus is on learning and experimentation rather than producing a finished product.

Contributing

Contributions are welcome! Whether it's suggesting new features, reporting bugs, or improving the documentation, your input is valuable.

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Raycasting-based first person shooter game with custom engine

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