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opponentplay #3549
opponentplay #3549
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why it doesnt appear anything about opponent play? |
what |
i searched in the options and didnt find the opponent play option |
are u sure that u coded everything changed at the PR? |
yeah i changed all the files needed |
If you're looking through the settings through the main menu. That's not how you find it. You gotta select a song and press |
oh it worked, thx for helping |
Even after checking all of the code that was given to me and re-building the game i still got the same result |
nice! merged this into my fork and it works perfectly, I've seen some bugs of course (some of which I managed to fix) but here are all of the bugs I could find
that everything I know! |
fixed and commited
can't get it to work bruh
Dad isn't really BF. When BF hits a note Dad plays the animations. So that wouldn't be a problem. |
sick |
(latest update) 2022-01-18.17-27-08.mp42022-01-18.17-30-26.mp4the same doesn't happen for BF |
Are you sure you coded everything right. The thing with bf dying doesn't really make sense, since I didn't change how health works. Also I noticed that you are using "Bedrock Engine". There's probably different code |
the latest commit fixed it |
It is his own fork of Pysch Engine with custom features from different PRs. |
BE doesn't change the code as much, it's just that I probably didn't merge the changes correctly, yet it worked with the latest commit fine |
also when you go back to the titlescreen
why do I not pay more attention. Fixing the crash resulted in botplay animation lasting forever
Nice but the only problem is lua swapped when opponentplay. |
You can now use notehitfix and normal notehit while using multiple scripts. Example Whitty Definitive Edition: the accuracy function is just goodNoteHit since it is only supposed to happen when you hit it. ballistic shake when whitty sings uses opponentNoteHitFix
Ok |
source/GameplayChangersSubstate.hx
Outdated
@@ -91,7 +91,7 @@ class GameplayChangersSubstate extends MusicBeatSubstate | |||
var option:GameplayOption = new GameplayOption('Botplay', 'botplay', 'bool', false); | |||
optionsArray.push(option); | |||
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var option:GameplayOption = new GameplayOption('Play Opponents Chart', 'opponentplay', 'bool', false); | |||
var option:GameplayOption = new GameplayOption("Play Opponent's Chart", 'opponentplay', 'bool', false); |
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I think a better name for this could be "Play as Opponent"
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shish kebab
this seems to break gf characters singing when the option is on, they don't return to their idle Friday.Night.Funkin._.Psych.Engine.2022-03-03.00-17-13.mp4 |
you won't be able to make gf to the sing anim forever but this will be less code so I think that this is for the better
oh yeah since this is closed and finished now and won't be merged, I recommend to everyone who wants this feature to simply merge them to your own forks or private builds |
…tory mode and press CTRL Key.) From ShadowMario/FNF-PsychEngine#3549
NOW FULLY FUNCTIONABLE!! I also added support for when the opponent presses a key and holds there until the key is released 😈 Code source from pull request in the Psych Engine Repo: ShadowMario#3549 Big props to Josephjr05 (https://github.com/Josephjr05) For launching a commit of the fixed version of opponent play
Good afternoon,
I need to repost this pull request (#2770), since I was kinda stupid, but it isn't just a repost.
I updated it to the new code and changed some stuff to have less variables and less lines.
What does this do
This adds the gameplay option 'opponentplay'. If turned on lets you play the opponent chart.
It isn't a big feature but yeah.