Releases: SheerSt/pokewilds
v0.8.11
There isn't any new content in this version, only bugfixes.
v0.8.11 Changes:
- Cry length can now be modded
- Fixed one bug that led to map generation getting stuck forever
- Prevent doors from being built on roofs
- Stop the player from moving when they enter the desert the first time by flying
v0.8.10
π Things you cannot do in this release:
- Getting softlocked by getting a Cubone or any ground type pokemon that can use dig, replacing a deep patch of sand that has a trapinch in it with a grass tile, placing a campfire on top of that said tile, removing the campfire with any pokemon that knows cut, walking to the infested tile, letting the wild trapinch catch you, battlling the wild trapinch until it faints.
π΅ Things you can do in this release:
- Modding ALL the audio! All the audio files are now correctly moddable.
- Make a backup of your save! This is the new save format, which should hopefully help mitigating save corruption, and finally made its way into the official release, thanks to all the users who helped by testing it π
v0.8.9
There isn't any new content in this version - The focus of this version is to add better support for the Mac and Linux platforms, and to introduce performance enhancements to make the game run faster.
v0.8.9 Changes:
- Guide softlock should be fixed
- You can now toggle full screen by pressing F11
- Better warning windows when pokewilds is run in problematic ways
v0.8.8
There isn't any new content in this version - The focus of this version is to add better support for the Mac and Linux platforms, and to introduce performance enhancements to make the game run faster.
v0.8.8 Changes:
- Finished supporting running the game with the computer set in certain languages (for example, Turkish)
v0.8.7
There isn't any new content in this version - The focus of this version is to add better support for the Mac and Linux platforms, and to introduce performance enhancements to make the game run faster.
v0.8.7 Changes:
- A
README.txt
has been added with instructions on how to run the game on each platform - Setting the text speed
inst
in thesettings.txt
file now works - Ashen tiles have been added to dev mode
- The crash when resizing the game window in MacOS has been fixed
- Improved support for running the game with the computer set in certain languages (for example, Turkish)
- Minimap loading crash has been fixed
- The Windows release has now a
pokewilds-compat.exe
file to run the game if the normal executable shows a "Couldn't create window" error
v0.8.6
There isn't any new content in this version - The focus of this version is to add better support for the Mac and Linux platforms, and to introduce performance enhancements to make the game run faster.
v0.8.6 Changes:
- Fixed issue when typing signs on Mac
- Fixed bug where sometimes travelling between islands would crash the game
- Added Linux native version
- Prevent sorting "Cancel" entry in menus
- Alert player if they're running pokewilds in a way that could lead to them losing their saves
v0.8.5
There isn't any new content in this version - The focus of this version is to add better support for the Mac and Linux platforms, and to introduce performance enhancements to make the game run faster.
v0.8.5 Changes:
- Fixed issue with keyboard input on Macs.
- Fixed issue where making gates would sometimes result in a side-door instead.
v0.8.4
There isn't any new content in this version - The focus of this version is to add better support for the Mac and Linux platforms, and to introduce performance enhancements to make the game run faster.
v0.8.4 Changes:
- Performance tweaks to make the game run faster (Thank you to fourlastor on discord for the help!)
- Added support for M1 Macs.
- Made tweaks to support the Mac and Linux platforms better (thank you to all who participated in testing :wildsheart:)
- Various bugfixes:
- Fixed issue where attacked eggs would instantly hatch once collected
- Hopefully fixed issue where "Go! " text would display indefinitely.
- (Others)
- Some new settings are added to settings.txt - zoom, controller button mappings, text speed, battle animations on/off, and photosensitive mode.
- Made some changes to fix the save-file corruption issue (will continue to keep an eye on this one)
- Unown font changed to remove the glitched-looking characters (to avoid confusion).
- Game should display properly now on 4K displays.
Note: I've attempted to fix as many bugs as I can in this version, however there are still some bugs that require a more fundamental restructuring of the code. I hope to address those in v0.9, where it will be easier to make those types of changes.
v0.8.3
Smol update 11/4/2021:
- Fixed issue where game would freeze when encountering Regidrago, Regieleki and Regigigas.
v0.8.3 Fixes/Changes:
- Fixed issue where Love Ball would not check base species
- Added animations for many attacks (special thank-you to Liminalia on github!)
- Added DP Route 216, BW Route 10, RSE Route 113, DP League, BW Dreamyard and Eterna Forest demake to music playlists
- Fixed visual issues that occur if teleporting while using an field move
- Added many overworld sprites (game Credits updated)
- Fixed issue where selecting 'Cancel' from the item storage menu causes a softlock.
- Warp tiles are now removed from the map when you CUT them.
- You can no longer move during the text popup after picking up an egg.
- You can no longer cut a house tile if there is a chest indoors at the tile containing a monster.
- Fixed some issues where trying to build a gate next to a house would result in invalid house configurations.
- Added code to help fix duplication issues.
- Fixed issues where character recoloring would not work for modded characters
- Modded characters always use the same colors as the ones under mods/player/red/ now
- Fixed issue where heavy ball didn't work on Regidrago
- Fixed issue where Regi craft requirements would sometimes not be reduced
- Fixed issue where windows could be built on holes
- Torches can no longer be built on water
- Fixed issue where evolved monsters acquired via fishing wouldn't have their correct moves
- Added support for modding a monster's "display name"
- Fixed issue where Steel Wing and Metal Claw would increase enemy stats instead of friendly.
- Fixed issue where right side of table couldn't be CUT.
- Fixed issue where you couldn't get down after riding up ledges.
- A tile's biome will now change based on which terrain type you put there.
- Grass grown on that tile will contain monsters of that biome.
- Fixed some music issues that occur when using Teleport.
- Ghost spawn delayed more after night starts.
- Disabled the 'haunting' effect (furniture moves at night) that occurs in a house built on a graveyard.
- Fixed issue where overlays would persist after fainting.
- Ditto eggs should no longer be possible.
- Added code to prevent Mansion from spawning too close to the Oasis ruined building.
- The player now correctly stops when sliding into a ledge that has another ledge or solid object in front of it.
- Character now defaults back to Kris if the mods file name in changed between sessions (and the modded character is currently in use).
- Teleporting while being chased by a ghost no longer results in silence.
- Fixed issue where night shade and seismic toss were affected by type weakness/resistance.