Note: I use this for playing BLES
format, if you want to use BLUS
format you will need to edit src/batch_files/Launch_Sate_3.bat
Note: when importing any modded texture into the game you are replacing the current texture, so I highly reccomend you back up a mod free version of your game before proceeding. You can either import the mods A)
manually or B)
via the batch scripts.
- download the texture files inside this github repo
- copy the downloaded texture files into the
PS3_GAME\USRDIR\data\content\
of your ROM
- delete the preivous rpsc3 cache data located in
rpcs3\dev_hdd0\game\BLES00760_INSTALL
then you can play them in game! [the custom deck/grip is one of the stereo decks]
- clone the repo
- each batch file uses paths relative to your own machine that need to be set when you first use them
- all the paths can be set in
src/batch_files/paths.txt
- currently you have to manually move all your roms
.big
into a seperate location (ORGINAL_BIG
) so that they can be extracted and replaced with file structure
- run
RUN.bat
and select 'batch apply mod files' - run
RUN.bat
and select 'launch skate 3' - you are now playing your modded skate 3!
- each batch file uses paths relative to your own machine that need to be set when you first use them
- all the paths can be set in
src/batch_files/paths.txt
- currently you have to manually move all your roms
.big
into a seperate location (ORGINAL_BIG
) so that they can be extracted and replaced with file structure
- in order to mod RPCS3 skate 3 you will need to replace your big files with their extracted files. To do this move your big files into a folder externsl to your rom.
- if you paths are correctly set in
src/batch_files/paths.txt
you should be able to openRUN.bat
and select the 'batch extract big files' option, which should extract your big files into there correct file structures. The file structures can then be automatically pasted back into your rom folder by runningRUN.bat
and selecting the 'batch apply mod files' option. (your game should now be playable viaRUN.bat
and selecting 'launch skate 3') - if you need help chossing which
big
files to replace with there file structure, see texture-locations
-
- if you paths are correctly set in
src/batch_files/paths.txt
you should be able to openRUN.bat
and select the 'batch convert psg files' option.
- if you paths are correctly set in
- open a extracted dds file and mod it however you like making sure to save it in a differnt location with same nested paths
- if you need help chossing which
dds
files to mod, see texture-locations when exporting modded dds files check that the file dimensions match that of the original dds file - for deck, team logo graphics use compression DXT5/BC3 with generated minimaps
- for tatto decals use compression DXT1/BC3 with generated minimaps
- currently involes python
- run
RUN.bat
and selecting the 'batch apply mod files' option - run
RUN.bat
and selecting 'launch skate 3' - you are now playing your modded skate 3!