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how-to-use.md

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How-To-Use

Note: I use this for playing BLES format, if you want to use BLUS format you will need to edit src/batch_files/Launch_Sate_3.bat


How to import my textures

Note: when importing any modded texture into the game you are replacing the current texture, so I highly reccomend you back up a mod free version of your game before proceeding. You can either import the mods A) manually or B) via the batch scripts.

A) Manual import my modded textures:

Step 1 - Downloads

Step 2 copy files

  • copy the downloaded texture files into the PS3_GAME\USRDIR\data\content\ of your ROM

Step 3 clear cache

  • delete the preivous rpsc3 cache data located in rpcs3\dev_hdd0\game\BLES00760_INSTALL then you can play them in game! [the custom deck/grip is one of the stereo decks]

B) Script import my modded textures:

Step 1 - Downloads

  • clone the repo

Step 2 - set paths

  • each batch file uses paths relative to your own machine that need to be set when you first use them
  • all the paths can be set in src/batch_files/paths.txt
  • currently you have to manually move all your roms .big into a seperate location (ORGINAL_BIG) so that they can be extracted and replaced with file structure

Step 3 - apply mods and you are done!

  • run RUN.bat and select 'batch apply mod files'
  • run RUN.bat and select 'launch skate 3'
  • you are now playing your modded skate 3!

How to make your own modded textures

Step 1 - Downloads

  • clone the repo
  • download Noesis docs
  • dowload quickbms docs + GHFearscripts

Step 2 - set paths

  • each batch file uses paths relative to your own machine that need to be set when you first use them
  • all the paths can be set in src/batch_files/paths.txt
  • currently you have to manually move all your roms .big into a seperate location (ORGINAL_BIG) so that they can be extracted and replaced with file structure

Step 3 - copy/move your games big files

  • in order to mod RPCS3 skate 3 you will need to replace your big files with their extracted files. To do this move your big files into a folder externsl to your rom.

Step 4 - extract big files

  • if you paths are correctly set in src/batch_files/paths.txt you should be able to open RUN.bat and select the 'batch extract big files' option, which should extract your big files into there correct file structures. The file structures can then be automatically pasted back into your rom folder by running RUN.bat and selecting the 'batch apply mod files' option. (your game should now be playable via RUN.bat and selecting 'launch skate 3')
  • if you need help chossing which big files to replace with there file structure, see texture-locations

Step 5 - convert alll extracted textures into moddable dds format

    • if you paths are correctly set in src/batch_files/paths.txt you should be able to open RUN.bat and select the 'batch convert psg files' option.

Step 6 - modding texture files

  • open a extracted dds file and mod it however you like making sure to save it in a differnt location with same nested paths
  • if you need help chossing which dds files to mod, see texture-locations when exporting modded dds files check that the file dimensions match that of the original dds file
  • for deck, team logo graphics use compression DXT5/BC3 with generated minimaps
  • for tatto decals use compression DXT1/BC3 with generated minimaps

Step 7 - convert modded dds to modded psg

  • currently involes python

Step 8 - apply mods and you are done!

  • run RUN.bat and selecting the 'batch apply mod files' option
  • run RUN.bat and selecting 'launch skate 3'
  • you are now playing your modded skate 3!