A Simple Shield mod that replaces Armor in Doom with Tiered Shields which recharge overtime and cannot be lost.
Currently there are 4 Shields:
Maximum Charge: 50 (can be configured via menudef or console cvar) Delay: 8 seconds (can be configured via menudef or console cvar) Charge Rate: 1/9s
Maximum Charge: 100 (can be configured via menudef or console cvar) Delay: 7 seconds (can be configured via menudef or console cvar) Charge Rate: 1/12s
Maximum Charge: 200 (can be configured via menudef or console cvar) Delay: 6 seconds (can be configured via menudef or console cvar) Charge Rate: 1/12s
Maximum Charge: 300 (can be configured via menudef or console cvar) Delay: 5 seconds (can be configured via menudef or console cvar) Charge Rate: 1/12s
The mod currently replaces:
- Green Armor -> Shield Type II
- Blue Armor -> Shield Type III
- Megasphere -> Random Spawner (Custom Megasphere, Shield Type IV)
- Armor Bonus -> Health Bonus
It doesn't replace the player, it's all ACS Magic.
Plays perfectly in GZDoom/ZDoom ("Multiplayer" compatible)
It's also compatible with Zandronum3, but you have to remove the MENUDEF to make it work. You can find a Zan version on my server.
Make charge rate changeable- Make SubTiers(?)
- More Randomization
- Make a special version ;)
Special Thanks to Jigsaw (Zandronum Forum Name) for introducing me to ACS.