Javascript isomorphic 2D affine transformations written in ES6 syntax. Manipulate transformation matrices with this totally tested library!
Transformations, i.e. linear invertible automorphisms, are used to map a picture into another one with different size, position and orientation. Given a basis, transformations are represented by means of squared invertible matrices, called transformation matrices. A geometric transformation is defined as a one-to-one mapping of a point space to itself, which preservers some geometric relations of figures. - Geometric Programming for Computer Aided Design
This library allows us to:
- generate transformation matrices for the following operations: translation, rotation, scale, shear, skew
- merge multiple transformation matrices in a single matrix that is the composition of multiple matrices
- work with strings in both directions: parse, render
- apply a transformation matrix to point(s)
import {scale, rotate, translate, compose, applyToPoint} from 'transformation-matrix';
let {scale, rotate, translate, compose, applyToPoint} = window.TransformationMatrix;
let {scale, rotate, translate, compose, applyToPoint} = require('transformation-matrix')
let matrix = compose(
translate(40,40),
rotate(Math.PI/2),
scale(2, 4)
);
applyToPoint(matrix, {x: 42, y: 42});
// { x: -128, y: 124.00000000000001 }
applyToPoint(matrix, [16, 24]);
// [ -56, 72 ]
npm install transformation-matrix
# or
yarn add transformation-matrix
<script src="https://unpkg.com/transformation-matrix@1"></script>
A Transformation Matrix is defined as an Object
with 6 keys: a
, b
, c
, d
, e
and f
.
const matrix = { a: 1, c: 0, e: 0,
b: 0, d: 1, f: 0 }
A Point can be defined in two different ways:
- as
Object
, with inside two keys:x
andy
const point = { x: 24, y: 42 }
- as
Array
, with two items in the form[x, y]
const point = [ 24, 42 ]
available at http://chrvadala.github.io/transformation-matrix/
- applyToPoint(matrix, point) ⇒
Object
|Array
Calculate a point transformed with an affine matrix
- applyToPoints(matrix, points) ⇒
array
Calculate an array of points transformed with an affine matrix
- fromObject(object) ⇒
Object
Extract an affine matrix from an object that contains a,b,c,d,e,f keys Each value could be a float or a string that contains a float
- fromString(string) ⇒
Object
Parse a string matrix formatted as matrix(a,b,c,d,e,f)
- fromTransformAttribute(transformString) ⇒
Object
Parser for SVG Trasform Attribute http://www.w3.org/TR/SVG/coords.html#TransformAttribute
Warning: This should be considered BETA until it is released a stable version of pegjs.- fromTriangles(t1, t2) ⇒
Object
Returns a matrix that transforms a triangle t1 into another triangle t2, or throws an exception if it is impossible.
- identity() ⇒
Object
Identity matrix
- inverse(matrix) ⇒
Object
Calculate a matrix that is the inverse of the provided matrix
- isAffineMatrix(object) ⇒
boolean
Check if the object contain an affine matrix
- rotate(angle, [cx], [cy]) ⇒
Object
Calculate a rotation matrix
- rotateDEG(angle, [cx], [cy]) ⇒
Object
Calculate a rotation matrix with a DEG angle
- scale(sx, [sy]) ⇒
Object
Calculate a scaling matrix
- shear(shx, shy) ⇒
Object
Calculate a shear matrix
- skew(ax, ay) ⇒
Object
Calculate a skew matrix
- skewDEG(ax, ay) ⇒
Object
Calculate a skew matrix using DEG angles
- smoothMatrix(m, [precision]) ⇒
Object
Rounds all elements of the given matrix using the given precision
- toCSS(matrix) ⇒
string
Serialize the matrix to a string that can be used with CSS or SVG
- toSVG(matrix) ⇒
string
Serialize the matrix to a string that can be used with CSS or SVG
- toString(matrix) ⇒
string
Serialize the matrix to a string that can be used with CSS or SVG
- transform(...matrices) ⇒
Object
Merge multiple matrices into one
- compose(...matrices) ⇒
Object
Merge multiple matrices into one (alias of
transform
)- translate(tx, [ty]) ⇒
Object
Calculate a translate matrix
- 0.0 - Preview version
- 1.0 - First public version
- 1.1 - Splits lib into different files
- 1.2 - Adds shear operation
- 1.3 - Adds umd support
- 1.4 - Adds typescript definitions
- 1.5 - Upgrades deps
- 1.6 - Adds optional parameter support on
translate(tx)
,scale(sx)
,rotate(angle, cx, cy)
- 1.7 - Upgrades deps
- 1.8 - Fixes #12, Adds
fromTransformAttribute
, Discontinues node 4 support - 1.9 - Adds
skew(ax, ay)
, Upgrades deps, ImprovesfromTransformAttribute
- 1.10- Updates typescript definitions #15
- 1.11- Upgrades deps
- 1.12- Migrates tests on Jest, Integrates standard.js, Upgrades deps
- 1.13- Adds
compose
function, Upgrades deps, Exposes skew operation #37 - 1.14- Adds support for points defined as
Array
in the form[x, y]
#38 - 1.15- Adds
fromTriangle
andsmoothMatrix
functions #41
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- React SVG Pan Zoom
- ngx-graph
- learn-anything
- Others...
- Pull request your project!
Calculate a point transformed with an affine matrix
Kind: global function
Returns: Object
| Array
- Point
Param | Description |
---|---|
matrix | Affine matrix |
point | Point |
Calculate an array of points transformed with an affine matrix
Kind: global function
Returns: array
- Array of points
Param | Description |
---|---|
matrix | Affine matrix |
points | Array of points |
Extract an affine matrix from an object that contains a,b,c,d,e,f keys Each value could be a float or a string that contains a float
Kind: global function
Returns: Object
- }
Param |
---|
object |
Parse a string matrix formatted as matrix(a,b,c,d,e,f)
Kind: global function
Returns: Object
- Affine matrix
Param | Description |
---|---|
string | String with a matrix |
Parser for SVG Trasform Attribute http://www.w3.org/TR/SVG/coords.html#TransformAttribute
Warning: This should be considered BETA until it is released a stable version of pegjs.
Kind: global function
Returns: Object
- Parsed matrices
Param | Description |
---|---|
transformString | string |
Returns a matrix that transforms a triangle t1 into another triangle t2, or throws an exception if it is impossible.
Kind: global function
Returns: Object
- Affine matrix which transforms t1 to t2
Throws:
- Exception if the matrix becomes not invertible
Param | Type | Description |
---|---|---|
t1 | Array.<{x: number, y: number}> | Array.<Array.<number>> |
an array of points containing the three points for the first triangle |
t2 | Array.<{x: number, y: number}> | Array.<Array.<number>> |
an array of points containing the three points for the second triangle |
Identity matrix
Kind: global function
Returns: Object
- Affine matrix
Calculate a matrix that is the inverse of the provided matrix
Kind: global function
Returns: Object
- Affine matrix
Param | Description |
---|---|
matrix | Affine matrix |
Check if the object contain an affine matrix
Kind: global function
Param |
---|
object |
Calculate a rotation matrix
Kind: global function
Returns: Object
- Affine matrix *
Param | Description |
---|---|
angle | Angle in radians |
[cx] | If (cx,cy) are supplied the rotate is about this point |
[cy] | If (cx,cy) are supplied the rotate is about this point |
Calculate a rotation matrix with a DEG angle
Kind: global function
Returns: Object
- Affine matrix
Param | Description |
---|---|
angle | Angle in degree |
[cx] | If (cx,cy) are supplied the rotate is about this point |
[cy] | If (cx,cy) are supplied the rotate is about this point |
Calculate a scaling matrix
Kind: global function
Returns: Object
- Affine matrix
Param | Default | Description |
---|---|---|
sx | Scaling on axis x | |
[sy] | sx |
Scaling on axis y (default sx) |
Calculate a shear matrix
Kind: global function
Returns: Object
- Affine matrix
Param | Description |
---|---|
shx | Shear on axis x |
shy | Shear on axis y |
Calculate a skew matrix
Kind: global function
Returns: Object
- Affine matrix
Param | Description |
---|---|
ax | Skew on axis x |
ay | Skew on axis y |
Calculate a skew matrix using DEG angles
Kind: global function
Returns: Object
- Affine matrix
Param | Description |
---|---|
ax | Skew on axis x |
ay | Skew on axis y |
Rounds all elements of the given matrix using the given precision
Kind: global function
Returns: Object
- the rounded matrix
Param | Type | Description |
---|---|---|
m | Object |
a matrix to round |
[precision] | a precision to use for Math.round. Defaults to 10000000000 (meaning which rounds to the 10th digit after the comma). |
Serialize the matrix to a string that can be used with CSS or SVG
Kind: global function
Returns: string
- String that contains a matrix formatted as matrix(a,b,c,d,e,f)
Param | Description |
---|---|
matrix | Affine matrix |
Serialize the matrix to a string that can be used with CSS or SVG
Kind: global function
Returns: string
- String that contains a matrix formatted as matrix(a,b,c,d,e,f)
Param | Description |
---|---|
matrix | Affine matrix |
Serialize the matrix to a string that can be used with CSS or SVG
Kind: global function
Returns: string
- String that contains a matrix formatted as matrix(a,b,c,d,e,f)
Param | Description |
---|---|
matrix | Affine matrix |
Merge multiple matrices into one
Kind: global function
Returns: Object
- Affine matrix
Param | Type | Description |
---|---|---|
...matrices | object |
list of matrices |
Merge multiple matrices into one (alias of transform
)
Kind: global function
Returns: Object
- Affine matrix
Param | Type | Description |
---|---|---|
...matrices | object |
list of matrices |
Calculate a translate matrix
Kind: global function
Returns: Object
- Affine matrix
Param | Default | Description |
---|---|---|
tx | Translation on axis x | |
[ty] | 0 |
Translation on axis y |