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It does not even seem to be a problem with draco (looking at the stacktrace), but that's the only thing that changed. How can I find out what the error was, because atm I am just getting a stacktrace which does not tell me what went wrong?
I am working on MacOS and it did not matter if I used a gltf or a glb file.
I was able to load the test glb file you were using in the official draco issue #27, but I struggle with my own files.
Here are the files to reproduce the issue: bunny.zip
The files both work in gtlf-viewer with just the following warning:
bunny.glb
is just the bunny packed into a glb => this opens without any problemsbunny-draco.glb
has been converted withgltf-pipeline -i bunny.glb -o bunny-draco.glb -d
And if I drag the
bunny-draco.glb
into my Unity project, there is the following error:It does not even seem to be a problem with draco (looking at the stacktrace), but that's the only thing that changed. How can I find out what the error was, because atm I am just getting a stacktrace which does not tell me what went wrong?
I am working on MacOS and it did not matter if I used a gltf or a glb file.
Update: #133 could be related
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