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ππͺ β Metadata frontend testing, lk/sb automation pipelines #39
Merged
Gizmotronn
merged 19 commits into
wb3-14--generate-asset-id-statselements-for-container
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sta-35-create-boilerplate-flask-code-to-allow-desci-md
Jun 10, 2023
Merged
ππͺ β Metadata frontend testing, lk/sb automation pipelines #39
Gizmotronn
merged 19 commits into
wb3-14--generate-asset-id-statselements-for-container
from
sta-35-create-boilerplate-flask-code-to-allow-desci-md
Jun 10, 2023
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β¦tatselements-for-container Wb3 14 generate asset id statselements for container
β¦e as request for #18
β¦e as request for #18
β¦uding e.g. from starsailors-lk
β¦rage error -> fix in ts)
β¦lask-code-to-allow-desci-md πͺ»π« β Metadata extraction with Flask and generating planetary autofill data
β¦ match the planetsss table on postgres
π§π»ββοΈπͺ° β Method to create simple masks over the top of the main generator
β¦-posts-be-generated ππ§π»ββοΈ β Anomalies are now being generated in Unity with a python mask There is ONE graph on each planet. Assets have not yet been duplicated, this will be done client-side.
Gizmotronn
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data source
data source for content generation in [HDASH-4]
generator
Generating Metadata for NFTs or in-game assets
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Jun 10, 2023
Gizmotronn
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Jun 10, 2023
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Builds correctly, just that the python sdk for supabase is very...hard to work with
Gizmotronn
merged commit Jun 10, 2023
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June 10, 2023 14:43
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Labels
bug
Something isn't working
data source
data source for content generation in [HDASH-4]
enhancement
New feature or request
generator
Generating Metadata for NFTs or in-game assets
wontfix
This will not be worked on
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Eventually I have to admit defeat on the initial method for automating creation of planet entities in supabase from lightkurve