I completed all the features that was planned. However I haven't tested enough to ensure this program works as intended. I'm currently dog fooding this program and fixing known bugs. If you want to use stable version, then you may have to wait.
Rif checks corelation between files and decide whether the files are stale or fresh. You can use this program or library(yet to come) when you need to make sure all files are up to date when files refer multiple other files.
This is a project derived from my project called gesign. Gesign was a independent editor thus not so versatile and somewhat clunky to use with other programs. On the other side, rif aims to make a file references checking easily attachable and cross platform by default.
Binary
# Initiate rif project with default .rifginoe file
rif init
# Add all files in current project directory
rif add .
# Update a file with update message
rif commit <FILE> -m "This is important update"
# Show status of rif directory
rif status
# Show whole rif tree
rif ls
Library
rif = "0.1.0"
use rif::{Rif, LisType};
// Every operation saves file to .rif which is created with new method
let rif = Rif::new();
let wd = Some(path::new("dir")); // Or use "None" for cwd
rif.new(wd);
rif.add(Path::new("file_to_add.txt", false));
rif.commit(None);
rif.list(None,LisType::All,None);
# Simple binary file
cargo install rif --features binary
# With color prompt
cargo install rif --features binary,color
Make sure rust langauge is installed. Link
# Clone the repo
git clone https://github.com/simhyeon/rif
# And build with cargo, compiled binary is located in target/release
cd rif && cargo build --release
Rif aims to help designers to track document changes. Especially when the documents are highly modular and interconnected. A generic usage is game design documents.
Designer can add a file to rif project and set references(children) to the file(parent). Whenever any child file changes, the parent file's status also changes. This process is manually checked by rif binary(at least for now).
For example,
- Create a new file called levelmanager.md and added it into the rif project
- Set "level.md" as a reference of "levelmanager.md"
- Update level.md's content
- Levelmanager.md's status gets updated to stale
- Update levelmanager.md's content
- Levelmanager.md's status gets updated to "up to date"
In this case levelmanager depends on the level because level's change can affect a behaviour of level manager. Thus change of level's content makes level manager's status to stale which informs a designer to manually reassure if level manager's content should be updated or not. After designer applys proper modification, levelmanager's status gets updated. In this way, designer can minimize logical errors derived from unnoticed file relationships.
You can set several config options. I'm planning to add more config options. Config file is located inc "$PWD/.rif/config".
- hook -trigger: Whether trigger hook process after check command -hook command : Process name to trigger -hook argument : Argument type that should be passed to process. It should be one of among "All, None, Fresh, Stale"