Skip to content
/ OpenAOE Public

An open-source implementation of Age of Empires 2 in C# and .NET (very early days)

License

Notifications You must be signed in to change notification settings

Simie/OpenAOE

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

82 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

OpenAOE

Build Status Build status

An open-source implementation of Age of Empires 2 in C# and .NET

What

OpenAOE is an implementation of a deterministic entity-component-system game engine to replicate Age of Empires 2 gameplay. It is not a reimplementation of the Genie engine used by AOE2, rather it is an attempt to imitate the existing AOE2 gameplay in a modern RTS engine.

Why

I love Age of Empires 2, but I get frustrated with the networking lag and the restrictions of the original game. AOE2:HD didn't fix the particular problems I have, namely the player limit and network lag. This project is an attempt to build a modern RTS game engine to replicate the feel and gameplay of AOE2.

It is also a personal attempt to learn more about programming best-practices by fully embracing Test Driven Development, modern .NET build environments, Continuous Integration, etc.

How

Libraries

Technology Component
C#/.NET Engine, Gameplay
Ninject Dependency Injection
Mono Linux/Mac OS support (TODO)
CAKE Build system (TODO)

Inspirations

Source Inspired
Forge Entity/Component system design.
OpenAge Documentation about existing AOE2 formats and algorithms.

Status

Currently only around 60% of the Engine module is completed. It's a long way from playable.

About

An open-source implementation of Age of Empires 2 in C# and .NET (very early days)

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages