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  1. EA_Games_Vax_Man_CPP_Version EA_Games_Vax_Man_CPP_Version Public

    The second challenge of the Electronic Arts Software Engineering Virtual Experience Program is my customized C++ version of the Vax-man game.

    C++

  2. EA_Games_Vax_Man_Python.3 EA_Games_Vax_Man_Python.3 Public

    The first challenge of the Electronic Arts Software Engineering Virtual Experience Program is my customized Python version of the Vax-man game.

    Python

  3. Real-Time_Camera_Pulse_Detection Real-Time_Camera_Pulse_Detection Public

    Python

  4. IBM_Prediction_of_Gamers_Behavior_Algorithms IBM_Prediction_of_Gamers_Behavior_Algorithms Public

    This program summarizes the findings and conclusions reached while predicting gamer behavior in commercial gaming datasets. It specifically employs Variable-Order Markov (VOM) to construct a probab…

    1