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Axiom incompatibility with Embeddium #399
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Hi, thanks for reporting the issue. I've fixed context rendering once before but it seems like it broke again, sorry about that. Guessing by the name of the |
Looks like it works fine with embeddium. I had to edit the embeddium jar manually to add For the global alias system, I'd go with a simple JSON file similar to fabric dependency overrides, with aliases listed as arrays for each modid: {
"foo": "example",
"bar": ["lorem", "ipsum"]
} |
There we go. You should now be able to get it running smoothly with the next release (or latest dev build), provided that you create an alias for embeddium and remove the breaking dependency constraint from axiom. Here's my config files that I've used, both are located inside the config folder:
{
"version": 1,
"aliases": {
"cloth_config": "cloth-config2",
"embeddium": "sodium"
}
}
{
"version": 1,
"overrides": {
"axiom": {
"-breaks": {
"sodium": "NONE"
}
}
}
} |
Hi, I am kinda a newbie, so to fix axiom from crashing, i gotta create two JSONs with what you have written inside, put them into .minecraft/config and run the game again? Cuz for me its stil crashing:/ |
Mod Name
Axiom (1.5.1), Embeddium
Mod Homepage
https://modrinth.com/mod/axiom https://modrinth.com/mod/embeddium
Describe the bug
When both Axiom and Embeddium are ran together, the game crashes upon booting.
Steps to reproduce
Logs
https://gist.github.com/PixusPanic/f9d210b2626d2ff9bd7d4ea5682e4d8c
Additional context
Without Embeddium, Axiom seems to work perfectly fine, other than a few missing graphics here and there (such as the context menu when you press left alt by default). I suspect that it has to do with Sodium not properly being "registered" for a mixin since it mentions "axiom.mixins.json:render.MixinLevelRendererWithoutSodium" in the crash log. I haven't tried using Sodium in the mod list yet but I thought Embeddium would work cleaner than it since it's made more as a intended port of it for Forge, but I could be wrong.
I also have to thank you for making this amazing mod and bridging a lot of the gap between mod loaders, especially as someone who just wants to build.
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