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Green Inc.

A tale of carbon dioxide, wind turbines and improvised science.


A management game

  • Game Genre: Management Game
  • Management is driven by:
    • Game of emergence
    • Non-obvious strategy
    • Multiple crisis management (more than one problem, limited resource)
    • Progression (unlocking new stuff)

Core game mechanics

  • Pre-Built Scenarios

    • This will allow for the creation of comparable scores between players
    • Promote competitive play
  • Player actions

    • Build green-energy production plants
      • Less efficient
      • Less CO2 footprint
    • Build high-tech housing
      • Less energy?
      • Higher revenue from rent
    • Build CO2 capture plants
    • Plant trees
      • Reduces CO2
    • Build sustainable farms and crops
    • Buy and dismantle other companies
    • Ultimately fight for space once the map is full
  • Other agents

    • Cities
      • Population grows over time
      • Build new tiles over time
      • Require:
        • Energy
        • Food
        • Goods
      • Produce:
        • Waste
        • CO2
    • Competitor companies
      • Electrical companies
        • Produce electricity for cities
        • Build new (non-green) electrical plants
        • Buy fuel from mining companies
      • Food companies
        • Build new farms
        • Produce food for cities
        • In space competition with forests
    • Other companies
      • Mining companies (maybe)
        • Build new mines
      • Waste disposal
        • Create landfills
  • Unlock Technologies

    • Tech tree?
  • Pawns

    • Electrical
      • Coal Plants
      • Nuclear Plants
      • Oil Plants
      • Solar Panels
      • Wind Turbines
      • Dams?
    • Resources
      • Mine
      • Oil Rig
    • Food
      • Crops
      • Farms
      • Food factories (raw materials -> food)
    • Factories
      • Wood -> Goods
      • Oil -> Plastic
      • Plastic -> Goods
  • Random events/crisis

    • Bonus to the player for certain activities
    • Fires
  • Victory Conditions

    • Unless specified in a scenario, none
    • The game progresses with increased difficulty
  • Game Over

    • Losing conditions:
      • Max annual CO2 increase
      • Bankrupt
    • Calculate score based on:
      • Time played
      • Number of trees
      • Number of population
      • CO2 Level

References and further readings

About

Green Inc. A game about environment, pollution and low polygons objects I call trees.

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